Managed DirectX 9 Kick Start: Graphics and Game Programming

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launching applications

    lobbies  2nd  3rd  4th  5th 

left-handed coordinate system 

    boxes 

    cylinders 

    polygons 

    spheres 

    teapot 

    toruses 

LevelCount property

    BaseTexture class 

LevelOfDetail property

    BaseTexture class 

lighting  2nd  3rd  4th  5th 

    ambient 

        reflecting 

    defining lights 

    devices 

    diffuse

        reflecting 

    games 

    meshes  2nd  3rd  4th  5th  6th 

    realistig 

    reflecting

        ambient light 

        diffuse light 

    specular highlighting  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

        constants 

    textures  2nd  3rd  4th  5th  6th 

    vertices and 

lights

    text drawing 

Line class 

line drawing  2nd  3rd  4th  5th  6th 

    GlLines property 

    Line class 

    points 

    random

        listing 

LineList primitive type 

LineStrip primitive type 

Listener3D object  2nd  3rd  4th 

listings

    cube creation 

loading

    meshes

        animation and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

        from file 

        normal data and 

    sound

        static  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

lobbies

    applications

        awareness  2nd 

    launching applications  2nd  3rd  4th  5th 

Lobby namespace (DirectPlay) 

locking

    buffers  2nd  3rd  4th  5th 

        controlling  2nd  3rd  4th 

        default mechanism 

        high performance 

        NoDirtyUpdate flag 

        overloads 

        ranks parameter 

        ReadOnly flag 

    textures  2nd  3rd  4th  5th  6th  7th 

lost events, server  2nd 

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