Managed DirectX 9 Kick Start: Graphics and Game Programming

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object

    Peer object 

objects

    Buffer3D

        properties  2nd  3rd 

    BufferDescription

        properties  2nd  3rd  4th  5th 

    Listener3D  2nd  3rd  4th 

    meshes

        stock objects 

    Peer

        initialization 

    SimplificationMesh 

    texture  2nd  3rd  4th  5th  6th  7th  8th 

obstacles, Dodger game  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

    collection class 

    constants 

    drawing 

optimization

    mesh data  2nd  3rd  4th  5th 

Optimize function 

overloads

    buffer locking and 

    Clone method 

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