Managed DirectX 9 Kick Start: Graphics and Game Programming

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SendComplete event 

SendFlags enumeration

    DirectPlay sessions 

ServerInformation event 

servers

    initializing

        dedicated server session setup 

    lost events  2nd 

sessions

    connecting to  2nd  3rd  4th  5th  6th  7th  8th  9th 

    event handlers

        joining 

    user detection  2nd  3rd  4th 

sessions, peer-to-peer

    actions in  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

sessions, peer-to-peer connections

    host migration 

    lost  2nd  3rd  4th  5th 

SessionTerminated event 

SetEffects method 

SetPosition method 

SetTexture function 

SetTexture method 

SetupCamera function

    Boolean variable and 

Shader Model 2.0 Texture Blend listing 

shader programs

    HLSL and 

    rendering

        techniques  2nd  3rd  4th 

shaders

    diffuse lighting shader

        specular highlighting and 

    inputs 

    outputs 

shiny objects.   [See specular highlighting]

simplification mesh

    creating 

simplification meshes

    KeyPress event handler 

SimplificationMesh object 

simplifying meshes  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

single threading devices

    forcing use 

skeletal animation 

    bone offset matrices 

        setup 

    GenerateSkinnedMesh method 

    indexed meshes, bone animation  2nd  3rd  4th  5th  6th  7th  8th 

    MeshContainer class 

    missing 

    variables 

sound

    3D space and  2nd  3rd  4th  5th 

    effects and  2nd  3rd  4th  5th 

    hardware

        shared 

    static

        loading  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

        playing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

sound.   [See also DirectSound namespace]

specular highlighting  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

    constants 

    flow control and 

    per-pixel 

    transform 

spheres

    left-handed coordinate system 

splitting

    meshes  2nd  3rd  4th  5th 

        rendering split meshes 

Sprite class  2nd  3rd  4th  5th  6th  7th 

sprites

    animatin

        DirectDraw  2nd  3rd  4th  5th 

    animation  2nd  3rd  4th  5th 

        updates  2nd 

    drawing

        DirectDraw 

    positioning 

    rendering  2nd  3rd  4th  5th  6th  7th 

    rotating 

    size 

    updates

        DirectDraw 

    updating 

    velocity 

states

    devices 

static buffers 

static sound

    loading  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    playing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

statistics, network  2nd  3rd  4th  5th  6th 

stock objects

    meshes 

subsets

    meshes 

surfaces

    non-square 

    rendering to  2nd  3rd  4th  5th  6th 

swap chains  2nd  3rd 

SwapEffect member 

swizzling 

SystemGuid object

    devices 

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