Managed DirectX 9 Kick Start: Graphics and Game Programming

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target

    render targets  2nd  3rd 

TCP/IP

    addresses  2nd 

teapot

    left-handed coordinate system 

techniques

    shader programs  2nd  3rd  4th 

    TransformDiffuse 

tesselation levels

    viewing  2nd 

tessellation level

    patch meshes 

texel (texture element) 

text

    drawing  2nd  3rd  4th  5th  6th  7th 

        camera 

        declaring fonts 

        lights 

    rendered

        progressive meshes 

    rendering 

texture

    constructors

        parameters 

    objects  2nd  3rd  4th  5th  6th  7th  8th 

    rendering and 

texture element.   [See texel]

texture resources  2nd  3rd 

textures

    BaseTexture class 

    blended

        color and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

    DirectDraw 

    filling

        with arrays 

        with unsafe code 

    filters

        games 

    games

        filter implementation 

    lighting  2nd  3rd  4th  5th  6th 

    locking  2nd  3rd  4th  5th  6th  7th 

    meshes

        rendering with HLSL 

    mipmaps 

    video as  2nd  3rd  4th 

three dimensional objects  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 

timer

    animation and 

toruses

    left-handed coordinate system 

transformations

    world transform 

TransformDiffuse technique 

transformed coordinates 

transforms

    devices 

transparency

    DirectDraw and 

Treevew

    user input devices 

Treeview

    keyboards 

    mouse 

triangle

    rendering

        fixed-function pipeline and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 

TriangleFan primitive type 

TriangleList primitive type  2nd 

TriangleStrip primitive type 

Type property

    Resource class 

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