Managed DirectX 9 Kick Start: Graphics and Game Programming

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Validate method 

validation

    meshes 

variables

    Boolean

        connection checking 

    camera depth position 

    declaration

        HLSL 

    global variables

        HLSL and 

    intrinsic types 

    skeletal animation 

vertex buffers  2nd  3rd 

    COM pointers 

    parameters 

    rendering and  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 

vertex shaders 

VertexFormat property  2nd 

vertices

    graphics cards 

    index buffers and  2nd  3rd  4th  5th  6th  7th  8th 

    meshes

        welding  2nd  3rd  4th 

    processed

        programmable pipeline and 

    random

        creating 

verticies

    primitives and 

video

    as textures  2nd  3rd  4th 

    playback  2nd 

view frustrum 

view frustum

    projection transform and 

view matrix

    environment maps and 

Visual Studio.NET

    loading 

    projects

        new 

voice chat, DirectPlay  2nd  3rd  4th  5th  6th  7th 

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