Managed DirectX 9 Kick Start: Graphics and Game Programming

  • Use the mesh classes to render the game objects.

  • Check certain device capabilities.

  • Basic user input.

  • Design a scoring system.

  • Putting it all together.

See if you can beat my best score in Figure 6.1.

Figure 6.1. The completed game.

In the next chapter, we will discuss using advanced mesh features.

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