Managed DirectX 9 Kick Start: Graphics and Game Programming

IN THIS CHAPTER

  • Cloning Mesh Data

  • Optimizing Mesh Data

  • Simplifying Existing Meshes

  • Welding Vertices in a Mesh

  • Making Lots of Little Meshes Out of One Big One

  • In Brief

During the course of this chapter, we will discuss the more advanced features the mesh object contains, including

  • Optimizing the mesh data

  • Simplifying meshes

  • Creating meshes with new vertex data components

  • Welding vertices together

Категории