| IN THIS CHAPTER Starting with the Resource Class Using the Vertex and Index Buffers Locking Our Buffers Controlling How Buffers Are Locked Using Texture Resources Locking Textures and Getting Descriptions In Brief Resources are the backbone of rendering complex objects in Direct3D. During the course of this chapter, we will discuss the more advanced features of these resources, including Static and dynamic resources Updating the buffers included in meshes Uses of the various locking flags Using unsafe mode for maximum performance |