Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
Overview
Learning Objectives
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Describe the difficulties you will encounter in your quest to become a Java™ programmer
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List and describe the features of an Integrated Development Environment (IDE)
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List and describe the stages of the “Flow”
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List and describe the three roles you will play as a programming student
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State the purpose of the project-approach strategy
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List and describe the steps of the project-approach strategy
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List and describe the steps of the development cycle
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List and describe two types of project complexity
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State the meaning of the terms “maximize cohesion” and “minimize coupling”
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Describe the differences between functional decomposition and object-oriented design
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State the meaning of the term “isomorphic mapping”
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State the importance of writing self-commenting code
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State the purpose and use of the three types of Java comments
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