Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
Overview
Learning Objectives
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Understand how Swing paints components
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Understand how to use the Graphics class
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Understand how to load a resource from a package-relative path
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Understand Swing’s separable model architecture
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Understand how to write a custom renderer
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Create a reusable plug-in renderer component
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Understand how to write a custom editor
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Demonstrate your ability to define your own kind of events and event listeners
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Learn one way to create an offscreen image
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Paint with transparency
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Extend a Swing component to provide significant new functionality
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Gain confidence maneuvering the wide seas of the Swing API
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