Cross-Platform GUI Programming with wxWidgets

Appendix A. Installing wxWidgets

The process of installing wxWidgets has been made as simple as possible by using tools and techniques native to each platform. This appendix introduces the different methods for installing wxWidgets on various platforms with different compilers and discusses some of the main configuration options available. Only the most popular compilers and environments are covered in this appendix; Digital Mars C++, OpenWatcom C++, and Cygwin are all supported by wxWidgets but are not described here. However, you can find instructions for these compilers in the wxWidgets documentation under docs/msw.

If you want, you can download and unpack wxWidgets and then go straight to Appendix C, "Creating Applications with DialogBlocks," and use DialogBlocks to compile both wxWidgets and your application.

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