Beginning Math and Physics for Game Programmers

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Chapter 10, "Motion in Two and Three Dimensions"

2D Displacement

D r = r f “ r i

for position vectors r i (initial) and r f (final).

Average Velocity in 2D and 3D

for any displacement vector D r and time interval t .

Equations of Motion in 2D and 3D

v f = v i + at

D x = ½( v f + v i ) t

D x = v i t + ½ at 2

for vectors a, v f , v i , and D x and scalar t .

Vertical Components of a Projectile

a y = “9.8m/s 2

v fy = v iy + at

D y = v iy t + ½ a y t 2

Horizontal Components of a Projectile

a x = 0m/s 2

v x = D x / t

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