Beginning Math and Physics for Game Programmers

 <  Day Day Up  >    

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

1D momentum calculations (example 13.4)   2nd  

2D average velocity   2nd  

2D combo matrices

       debugging   2nd  

2D differential scale (example 6.6)   2nd   3rd   4th  

2D displacement   2nd  

       example 10.1   2nd  

2D distance between points  

2D dot product   2nd  

2D equations of motion   2nd  

       example 10.4   2nd  

2D midpoint formula  

2D non-axis-aligned vector reflection (example 13.2)   2nd   3rd  

2D points   [See also screen points]

2D rotation  

2D rotation (example 6.9)   2nd   3rd   4th   5th   6th  

2D scaling  

2D translation by addition  

2D translation by addition (example 6.1)   2nd   3rd  

2D translation by multiplication  

2D translation by multiplication (example 6.3)   2nd   3rd  

2D uniform scale (example 6.5)   2nd   3rd   4th   5th  

2D vector normalization   2nd  

3D

       Cartesian coordinates in   2nd  

3D average velocity   2nd  

       example 10.3   2nd  

3D combo matrices

       debugging   2nd  

3D differential scale (example 6.8)   2nd   3rd  

3D displacement

       example 10.2   2nd  

3D distance between points  

3D dot product   2nd  

3D equations of motion   2nd  

       example 10.5   2nd  

3D midpoint formula  

3D momentum calculations (example 13.5)   2nd  

3D non-axis-aligned vector reflection (example 13.3)   2nd  

3D numerical vector addition  

       example 4.8  

3D numerical vector subtraction   2nd  

       example 4.9  

3D points

       distance between (example 2.3)  

       midpoint between (example 2.5)  

3D rotation   2nd   3rd   4th   5th  

       about the y-axis (example 6.10)   2nd  

3D rotation (example 6.12)   2nd   3rd  

3D scaling  

3D scaling with respect to center point (example 6.11)   2nd  

3D translation by addition  

3D translation by addition (example 6.2)   2nd   3rd  

3D translation by multiplication  

3D translation by multiplication (example 6.4)   2nd   3rd  

3D uniform scale (example 6.7)   2nd  

3D vector class   2nd  

3D vector normalization   2nd  

 <  Day Day Up  >    

Категории