Beginning Math and Physics for Game Programmers

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acceleration   2nd   3rd  

       angular acceleration

               example 14.6   2nd  

       average acceleration   2nd   3rd   4th  

               example 9.4   2nd  

               graphing   2nd   3rd   4th  

       average angular acceleration   2nd   3rd  

               example 14.2   2nd  

       calculating (example 8.5)   2nd  

       deceleration

               calculating (example 8.6)   2nd  

       equations of motion   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               CD-ROM demos   2nd  

               in 2D (example 10.4)   2nd  

               in 3D (example 10.5)   2nd  

               multiple equations example (8.9)   2nd  

               race car examples (8.7 and 8.8)   2nd   3rd  

               self-assessment   2nd  

       instantaneous acceleration   2nd   3rd   4th  

               derivatives   2nd   3rd   4th   5th  

               example 9.5   2nd  

       instantaneous angular acceleration  

       Newton's Second Law  

               example 11.8  

       self-assessment   2nd   3rd  

               solutions   2nd  

        tangential acceleration   2nd  

               Wheel of Fortune example 14.5   2nd  

       units of measurement  

       vertical motion

               example 8.10   2nd  

acceleration conversion (example 7.6)   2nd  

addition

       matrix addition   2nd  

               2D translation by addition  

               2D translation by addition (example 6.1)   2nd   3rd  

               3D translation by addition  

               3D translation by addition (example 6.2)   2nd   3rd  

addition of matrices   2nd   3rd   4th   5th  

       example 5.4   2nd   3rd   4th  

       self-assessment   2nd   3rd   4th  

               solutions  

addition of vectors

       commutative law of vector addition  

       graphical addition   2nd   3rd   4th   5th   6th  

               example 4.6   2nd   3rd   4th  

       numerical addition   2nd  

               example 4.7   2nd   3rd   4th  

               in 3D   2nd  

       self-assessment   2nd   3rd  

               solutions  

affine transformations  

       CD-ROM demo   2nd   3rd   4th  

       concatenation  

               debugging combo matrices   2nd   3rd  

               rotating objects   2nd   3rd   4th   5th   6th   7th   8th  

               scaling objects (example 6.11)   2nd  

               self-assessment   2nd   3rd  

               transposing matrices   2nd   3rd   4th  

       rotating objects   2nd   3rd  

               2D rotation (example 6.9)   2nd   3rd   4th   5th   6th  

               3D rotation   2nd   3rd   4th   5th   6th   7th  

               self-assessment   2nd   3rd  

       scaling objects   2nd   3rd  

               2D differential scale (example 6.6)   2nd   3rd   4th  

               2D uniform scale (example 6.5)   2nd   3rd   4th   5th  

               3D differential scale (example 6.8)   2nd   3rd  

               3D uniform scale (example 6.7)   2nd  

               self-assessment   2nd   3rd  

       translations   2nd   3rd   4th  

               2D translation by addition  

               2D translation by addition (example 6.1)   2nd   3rd  

               2D translation by multiplication  

               2D translation by multiplication (example 6.3)   2nd   3rd  

               3D translation by addition  

               3D translation by addition (example 6.2)   2nd   3rd  

               3D translation by multiplication  

               3D translation by multiplication (example 6.4)   2nd   3rd  

               self-assessment   2nd   3rd  

air hockey

       example of Newton's First Law (example 11.7)  

air resistance

       modifying conservation of mechanical energy law   2nd  

               example 12.8   2nd  

amplitude  

       of sine wave   2nd   3rd  

angle between objects

       determining with inverse trigonometric functions   2nd  

angle of incidence  

angle of reflection  

angled force

       calculating work (example 12.2)   2nd  

angles   2nd   3rd   4th   [See also trigonometric functions]

       between vectors   2nd  

               calculating with cross product   2nd   3rd   4th  

               example 4.14   2nd  

       degrees versus radians   2nd  

               converting degrees to radians (example 3.3)  

               converting radians to degrees (example 3.4)  

       labeling  

       negative angle in standard position (example 3.2)   2nd  

       negative angles

               trigonometric identities   2nd   3rd  

       positive angle in standard position (example 3.1)   2nd  

       self-assessment   2nd  

               solutions  

angular acceleration   2nd   3rd   4th  

       example 14.2   2nd  

       example 14.6   2nd  

angular displacement   2nd   3rd   4th  

       example 14.3   2nd  

angular momentum   2nd  

angular velocity   2nd   3rd   4th  

       example 14.1   2nd  

       versus linear velocity  

animation

        keyframing animations

               average velocity  

answers to self-assessments.  

arc length  

arccosine   2nd   [See also cosine]

arcsine   2nd   [See also sine]

arctangent   2nd   [See also tangent]

       usage of (example 3.7)   2nd   3rd  

arrays   2nd   [See also matrices]

arrows (vectors)   [See graphical vector addition]2nd   [See graphical vector addition]3rd   [See graphical vector addition]4th   [See graphical vector addition]5th   [See graphical vector addition]6th   [See graphical vector addition]

average acceleration   2nd   3rd   4th  

       example 9.4   2nd  

       graphing   2nd   3rd   4th  

average angular acceleration   2nd   3rd  

       example 14.2   2nd  

average angular velocity   2nd   3rd  

       example 14.1   2nd  

average velocity   2nd   3rd   4th   5th   6th   7th   8th   9th  

       between frames (example 8.4)   2nd  

       calculating (example 8.3)   2nd  

       example 9.1   2nd  

       formulas   2nd  

       graphing   2nd   3rd   4th  

       in 3D (example 10.3)   2nd  

axis of symmetry ( parabolas )   2nd  

axis-aligned bounding boxes  

axis-aligned vector reflection   2nd  

       example 13.1   2nd  

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