Beginning Math and Physics for Game Programmers

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days   [See also weeks]

debugging

       combo matrices   2nd   3rd  

deceleration

       calculating (example 8.6)   2nd  

decimal numbers   2nd  

       converting binary to   2nd  

       converting binary to (example 7.7)  

       converting to binary   2nd  

       converting to binary (example 7.8)   2nd  

defining

       product (matrix multiplication)   2nd  

               example 5.9   2nd   3rd  

       vectors   2nd  

defining matrices   2nd  

       example 5.1   2nd   3rd  

degrees

       converting radians to   2nd   3rd   4th  

               example 3.4  

       converting to radians   2nd   3rd   4th  

               example 3.3  

       versus radians   2nd  

delete keyword  

demos   [See CD-ROM demos]

derivatives

       instantaneous acceleration   2nd   3rd  

               example 9.6   2nd  

       instantaneous velocity   2nd  

               example 9.3   2nd  

       self-assessment   2nd   3rd  

               solutions   2nd  

difference identities for cosine   2nd  

       example 3.16  

difference identities for sine   2nd  

       example 3.14  

differential scale

       2D differential scale (example 6.6)   2nd   3rd   4th  

       3D differential scale (example 6.8)   2nd   3rd  

dimensions (matrices)  

direction   [See also vectors]2nd   [See also displacement]

       negative direction   2nd  

       positive direction   2nd  

DirectX

       converting OpenGL to   2nd   3rd   4th  

displacement   2nd   [See also direction]3rd  

       angular displacement   2nd   3rd   4th  

               example 14.3   2nd  

       at different angle than force

               calculating work (example 12.3)   2nd   3rd  

       formulas   2nd   3rd   4th  

       in definition of work  

       negative displacement

               example 4.2   2nd  

       positive displacement

               example 4.1   2nd  

       units of measurement  

       versus distance   2nd   3rd  

               example 4.3   2nd  

       with vectors   2nd   3rd   4th   5th   6th  

               2D displacement (example 10.1)   2nd  

               3D displacement (example 10.2)   2nd  

displacement between frames   2nd  

       example 8.2   2nd  

displacement with constant velocity   2nd  

       example 8.1   2nd  

distance

       versus displacement   2nd   3rd  

               example 4.3   2nd  

distance between points   2nd   3rd   4th   5th   6th  

       3D points (example 2.3)  

        midpoint between 3D points (example 2.5)  

       midpoint between screen points (example 2.4)   2nd  

       right triangle determination (example 2.2)   2nd   3rd  

       screen points (example 2.1)  

       self-assessment   2nd   3rd  

               solutions  

distance conversion (example 7.4)   2nd  

division

       versus multiplication

               operational cost  

dot product   2nd   3rd   4th   5th  

       angle between vectors  

       angle between vectors (example 4.14)   2nd  

       checking object in view (example 4.13)   2nd   3rd  

       matrix multiplication   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               equal- size matrices (example 5.8)   2nd  

               self-assessment   2nd  

                unequal -size matrices (example 5.9)   2nd   3rd  

        perpendicular check   2nd   3rd  

       positive and negative dot product   2nd  

       projection   2nd  

       self-assessment  

               solutions  

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