Beginning Math and Physics for Game Programmers

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elastic collisions  

       example 13.9   2nd   3rd  

energy   [See also motion]

       conservation of mechanical energy   2nd   3rd   4th  

               calculating (example 12.7)   2nd  

               modified for friction and air resistance   2nd   3rd  

               self-assessment   2nd  

       GPE ( gravitational potential energy)   2nd  

               calculating (example 12.6)   2nd  

               self-assessment   2nd  

               units of measurement  

       kinetic energy   2nd  

               calculating (example 12.4)   2nd  

               rotational motion   2nd   3rd   4th  

               self-assessment   2nd   3rd  

               units of measurement  

       work   2nd   3rd  

               calculating (example 12.1)   2nd  

               calculating with angled force (example 12.2)   2nd  

               calculating with force and displacement at different angles (example 12.3)   2nd   3rd  

               self-assessment   2nd   3rd  

               units of measurement  

       work-energy theorem   2nd   3rd  

               example 12.5   2nd   3rd  

English system

       conversion factors   2nd   3rd  

       converting to metric system

               acceleration conversion (example 7.6)   2nd  

               distance conversion (example 7.4)   2nd  

               speed conversion (example 7.5)   2nd  

entries (matrices)   2nd  

       corresponding entries  

equal matrices   2nd   3rd  

       example 5.2   2nd   3rd  

       example 5.3   2nd   3rd  

equations   [See formulas]

       linear equations.   [See linear equations]

equations of motion   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

       CD-ROM demos   2nd  

       in 2D (example 10.4)   2nd  

       in 3D (example 10.5)   2nd  

       multiple equations example (8.9)   2nd  

       Newton's Second Law  

               example 11.9   2nd  

       race car examples (8.7 and 8.8)   2nd   3rd  

       rotational motion   2nd   3rd  

               Wheel of Fortune example 14.3   2nd  

       self-assessment  

               solutions  

equations with matrices (example 5.7)   2nd  

Euler rotation  

examples

       1D momentum calculations (13.4)   2nd  

       2D differential scale (6.6)   2nd   3rd   4th  

       2D displacement (10.1)   2nd  

       2D equations of motion (10.4)   2nd  

       2D rotation (6.9)   2nd   3rd   4th   5th   6th  

       2D translation by addition (6.1)   2nd   3rd  

       2D translation by multiplication (6.3)   2nd   3rd  

       2D uniform scale (6.5)   2nd   3rd   4th   5th  

       3D average velocity (10.3)   2nd  

       3D differential scale (6.8)   2nd   3rd  

       3D displacement (10.2)   2nd  

       3D equations of motion (10.5)   2nd  

       3D momentum calculations (13.5)   2nd  

       3D numerical vector addition  

       3D numerical vector subtraction (4.9)  

       3D rotation about the y-axis (6.10)   2nd  

       3D rotation with combo matrices (6.12)   2nd   3rd  

       3D scaling with respect to center point (6.11)   2nd  

       3D translation by addition (6.2)   2nd   3rd  

       3D translation by multiplication (6.4)   2nd   3rd  

       3D uniform scale (6.7)   2nd  

       acceleration conversion (7.6)   2nd  

       angle between vectors (4.14)   2nd  

       angle between vectors (4.17)   2nd  

       angular acceleration (14.6)   2nd  

       average acceleration (9.4)   2nd  

       average angular acceleration (14.2)   2nd  

       average angular velocity (14.1)   2nd  

       average velocity (9.1)   2nd  

       axis-aligned vector reflection (13.1)   2nd  

       calculating acceleration (8.5)   2nd  

       calculating average velocity (8.3)   2nd  

       calculating conservation of mechanical energy (12.7)   2nd  

       calculating deceleration (8.6)   2nd  

       calculating friction (11.5)   2nd  

       calculating GPE (gravitational potential energy) (12.6)   2nd  

       calculating kinetic energy (12.4)   2nd  

       calculating mass (11.2)  

       calculating net force in 2D (11.6)   2nd   3rd   4th  

       calculating weight (11.1)  

       calculating work (12.1)   2nd  

       calculating work with angled force (12.2)   2nd  

       calculating work with force and displacement at different angles (12.3)   2nd   3rd  

       checking object in view (4.13)   2nd   3rd  

       circle-circle collision detection (2.12)   2nd  

       compacting sine wave horizontally (3.9)   2nd  

       compacting sine wave vertically (3.11)   2nd  

       conservation of momentum theorem (13.7)   2nd  

       converting binary numbers to decimal numbers (7.7)  

       converting Cartesian coordinates to polar coordinates (4.5)   2nd  

       converting decimal numbers to binary numbers (7.8)   2nd  

       converting degrees to radians (3.3)  

       converting gigabytes to bits (7.9)  

       converting kilometers to meters (7.2)  

       converting meters to kilometers (7.1)  

       converting polar coordinates to Cartesian coordinates (4.4)   2nd  

       converting radians to degrees (3.4)  

       cosine usage (3.6)   2nd   3rd  

       cross product (4.15)  

       defining matrices (5.1)   2nd   3rd  

       defining product (5.9)   2nd   3rd  

       defining sine, cosine, and tangent (3.5)   2nd   3rd  

       derivatives (9.3)   2nd  

       determining equation of circles (2.10)   2nd   3rd  

       determining equation of spheres (2.11)   2nd   3rd  

       determining right triangles (2.2)   2nd   3rd  

       difference identity for cosine (3.16)  

       difference identity for sine (3.14)  

       displacement between frames (8.2)   2nd  

       displacement with constant velocity (8.1)   2nd  

       distance between 3D points (2.3)  

       distance between screen points (2.1)  

       distance conversion (7.4)   2nd  

       distance versus displacement (4.3)   2nd  

       elastic collisions (13.9)   2nd   3rd  

       equal matrices (5.2)   2nd   3rd  

       equal matrices (5.3)   2nd   3rd  

       equations with matrices (5.7)   2nd  

       falling from known height (10.8)   2nd   3rd   4th  

       graphical vector addition (4.6)   2nd   3rd   4th  

       horizontal components of projectiles (10.7)   2nd  

       impulse-momentum theorem (13.6)   2nd  

       instantaneous acceleration (9.5)   2nd  

       instantaneous velocity (9.2)   2nd  

       instantaneous velocity in frames (8.4)   2nd  

       inverse tangent usage (3.7)   2nd   3rd  

       jumping from known height (10.9)   2nd   3rd   4th  

       matrix addition (5.4)   2nd   3rd   4th  

       matrix multiplication on equal- size matrices (5.8)   2nd  

       matrix subtraction (5.5)   2nd   3rd  

       matrix transpose (5.10)  

       matrix transpose (5.12)   2nd  

        midpoint between 3D points (2.5)  

       midpoint between screen points (2.4)   2nd  

       modified conservation of mechanical energy (12.8)   2nd  

       multiple equations of motion (8.9)   2nd  

       negative angle in standard position (3.2)   2nd  

       negative displacement (4.2)   2nd  

       Newton's First Law (11.7)  

       Newton's Second Law (11.8)  

       Newton's Second Law and equations of motion (11.9)   2nd  

       non-axis-aligned vector reflection (13.2)   2nd   3rd  

       non-axis-aligned vector reflection (13.3)   2nd  

       normal force on flat surface (11.3)  

       normal force on inclined plane (11.4)   2nd   3rd  

       normalizing vectors (4.12)   2nd  

       numerical vector addition (4.7)   2nd   3rd   4th  

        perfectly inelastic collisions (13.8)   2nd  

       positive angle in standard position (3.1)   2nd  

       positive displacement (4.1)   2nd  

       race car examples (8.7 and 8.8)   2nd   3rd  

       rotational kinetic energy (14.7)   2nd  

       scalar multiplication (5.6)   2nd  

       scalar multiplication in Cartesian coordinates (4.11)  

       scalar multiplication in polar coordinates (4.10)   2nd  

       second derivatives (9.6)   2nd  

       shooting paintballs (10.10)   2nd   3rd  

       sketching circles (2.8)   2nd   3rd   4th  

       sketching circles (2.9)   2nd   3rd  

       sketching parabolas (2.6)   2nd   3rd  

       sketching parabolas (2.7)   2nd   3rd  

       speed conversion (7.5)   2nd  

       sphere-sphere collision detection (2.13)   2nd  

       stretching sine wave horizontally (3.8)   2nd  

       stretching sine wave vertically (3.10)   2nd  

       sum identity for cosine (3.15)  

       sum identity for sine (3.13)  

       surface normal (4.16)   2nd  

        tangential velocity (14.4)   2nd  

       time conversion (7.3)   2nd  

       vector transpose (5.11)  

       verifying negative angle identities (3.12)  

       vertical components of projectiles (10.6)   2nd  

       vertical motion (8.10)   2nd  

       Wheel of Fortune 14.3 (equations of motion)   2nd  

       Wheel of Fortune 14.5 (tangential acceleration)   2nd  

       work-energy theorem (12.5)   2nd   3rd  

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