Beginning Math and Physics for Game Programmers

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identities   [See trigonometric identities]

impulse   2nd   3rd   4th  

       self-assessment   2nd  

               solutions  

impulse-momentum theorem   2nd   3rd   4th  

       example 13.6   2nd  

inclined plane

       normal force on (example 11.4)   2nd   3rd  

inelastic collisions   [See perfectly inelastic collisions]2nd   [See perfectly inelastic collisions]

inertia  

initial side (angles)   2nd  

instantaneous acceleration   2nd   3rd   4th  

       derivatives   2nd   3rd  

               example 9.6   2nd  

       example 9.5   2nd  

instantaneous angular acceleration  

instantaneous angular velocity  

instantaneous velocity   2nd   3rd   4th   5th   6th  

       derivatives   2nd  

               example 9.3   2nd  

       example 9.2   2nd  

       in frames (example 8.4)   2nd  

       self-assessment   2nd  

               solutions  

interpolation

       average velocity  

intrinsic command   2nd  

inverse trigonometric functions  

       angle between objects   2nd  

       arctangent usage (example 3.7)   2nd   3rd  

       math.h library (C++)   2nd   3rd  

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