Beginning Math and Physics for Game Programmers

 <  Day Day Up  >    

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Mario 64

       friction  

mass

       calculating (example 11.2)  

       versus weight  

math.h header  

math.h library (C++)   2nd   3rd   4th   5th   6th  

matrices   2nd  

       addition   2nd   3rd   4th   5th  

               example 5.4   2nd   3rd   4th  

               self-assessment   2nd   3rd   4th   5th  

       classes  

       combo matrices  

               debugging   2nd   3rd  

               rotating objects   2nd   3rd   4th   5th   6th   7th   8th  

               scaling objects (example 6.11)   2nd  

               self-assessment   2nd   3rd  

               transposing   2nd   3rd   4th  

       defining   2nd  

               example 5.1   2nd   3rd  

       entries   2nd  

               corresponding entries  

       equal matrices   2nd   3rd  

               example 5.2   2nd   3rd  

               example 5.3   2nd   3rd  

       Matrix Vortex CD-ROM demo   2nd  

       multiplication   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               equal- size matrices (example 5.8)   2nd  

               self-assessment   2nd  

                unequal -size matrices (example 5.9)   2nd   3rd  

       rotating objects   2nd   3rd  

               2D rotation (example 6.9)   2nd   3rd   4th   5th   6th  

               3D rotation   2nd   3rd   4th   5th   6th   7th  

               self-assessment   2nd   3rd  

       scalar multiplication   2nd   3rd  

               equations with matrices (example 5.7)   2nd  

               example 5.6   2nd  

               self-assessment   2nd  

       scaling objects   2nd   3rd  

               2D differential scale (example 6.6)   2nd   3rd   4th  

               2D uniform scale (example 6.5)   2nd   3rd   4th   5th  

               3D differential scale (example 6.8)   2nd   3rd  

               3D uniform scale (example 6.7)   2nd  

               self-assessment   2nd   3rd  

       self-assessment   2nd   3rd   4th   5th   6th  

               solutions  

       subtraction   2nd   3rd   4th   5th  

               example 5.5   2nd   3rd  

               self-assessment   2nd   3rd   4th   5th  

       transpose   2nd   3rd   4th   5th  

               example 5.10  

               example 5.12   2nd  

               of vectors (example 5.11)  

               self-assessment   2nd  

matrix addition   2nd  

       2D translation by addition  

       2D translation by addition (example 6.1)   2nd   3rd  

       3D translation by addition  

       3D translation by addition (example 6.2)   2nd   3rd  

matrix multiplication   2nd  

       2D translation by multiplication  

       2D translation by multiplication (example 6.3)   2nd   3rd  

       3D translation by multiplication  

       3D translation by multiplication (example 6.4)   2nd   3rd  

Matrix Vortex CD-ROM demo   2nd   3rd   4th  

mechanical energy   [See energy]

memory allocation   2nd  

       computer unit conversion  

meters

       converting kilometers to (example 7.2)  

       converting miles to (example 7.4)   2nd  

       converting to kilometers (example 7.1)  

       length of  

meters per second

       converting miles per hour to (example 7.5)   2nd  

meters per second squared

       converting miles per hour squared to (example 7.6)   2nd  

metric system   2nd   3rd   4th  

       converting English system to

               acceleration conversion (example 7.6)   2nd  

               distance conversion (example 7.4)   2nd  

               speed conversion (example 7.5)   2nd  

       converting kilometers to meters (example 7.2)  

       converting meters to kilometers (example 7.1)  

       prefixes   2nd  

       self-assessment  

               solutions  

metric units

       for GPE ( gravitational potential energy)  

       for kinetic energy  

       for work  

       newtons   2nd   3rd  

midpoint formula

       in 2D   2nd  

               example 2.4   2nd  

       in 3D   2nd  

               example 2.5  

miles

       converting to meters (example 7.4)   2nd  

miles per hour

       converting to meters per second (example 7.5)   2nd  

miles per hour squared

       converting to meters per second squared (example 7.6)   2nd  

modeling collisions   [See conservation of momentum theorem]2nd   [See conservation of momentum theorem]

momentum   2nd   3rd  

       1D calculations (example 13.4)   2nd  

       3D calculations (example 13.5)   2nd  

       angular momentum   2nd  

       conservation of momentum theorem   2nd   3rd   4th  

               elastic collisions (example 13.9)   2nd   3rd  

               example 13.7   2nd  

                perfectly inelastic collisions (example 13.8)   2nd  

               self-assessment   2nd   3rd  

       impulse-momentum theorem   2nd   3rd   4th  

               example 13.6   2nd  

       self-assessment   2nd  

               solutions  

motion   [See also forces]2nd   [See also energy]

       acceleration   2nd   3rd  

               average acceleration   2nd   3rd   4th  

               average acceleration (example 9.4)   2nd  

               calculating (example 8.5)   2nd  

               deceleration (example 8.6)   2nd  

               graphing average acceleration   2nd   3rd   4th  

               instantaneous acceleration   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

               self-assessment   2nd   3rd   4th   5th  

               units of measurement  

       collisions   [See collisions]

       displacement

               with vectors   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

       equations of motion   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               CD-ROM demos   2nd  

               in 2D (example 10.4)   2nd  

               in 3D (example 10.5)   2nd  

               multiple equations example (8.9)   2nd  

               race car examples (8.7 and 8.8)   2nd   3rd  

               self-assessment   2nd  

       Newton's First Law   2nd   3rd  

               example 11.7  

       Newton's law

               self-assessment   2nd   3rd  

       Newton's Second Law   2nd   3rd   4th  

               and equations of motion (example 11.9)   2nd  

               example 11.8  

       Newton's Third Law   2nd  

       Newton's law

               self-assessment  

       Newton •s First Law  

       Newton •s Second Law  

       Newton •s Third Law  

        projectiles   2nd   3rd   4th  

               CD-ROM demo   2nd   3rd  

               falling from known height (example 10.8)   2nd   3rd   4th  

               horizontal components   2nd   3rd   4th   5th  

               jumping from known height (example 10.9)   2nd   3rd   4th  

               self-assessment   2nd   3rd  

               shooting paintballs (example 10.10)   2nd   3rd  

               time component   2nd  

               vertical components   2nd   3rd   4th   5th  

       rotational motion   2nd   3rd  

               angular displacement  

               angular momentum   2nd  

               average angular acceleration   2nd   3rd   4th   5th  

               average angular velocity   2nd   3rd   4th   5th  

               equations of motion   2nd   3rd   4th   5th  

               inertia  

               instantaneous angular acceleration  

               instantaneous angular velocity  

               kinetic energy   2nd   3rd   4th  

               Newton's Second Law   2nd   3rd   4th   5th  

               self-assessment   2nd   3rd   4th   5th  

                tangential acceleration   2nd   3rd   4th  

               tangential velocity   2nd   3rd   4th   5th   6th   7th   8th  

               torque   2nd  

       speed

               versus velocity  

       vectors   [See vectors]

       velocity   2nd  

               average velocity   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

               average velocity (example 9.1)   2nd  

               constant velocity   2nd   3rd   4th   5th   6th   7th  

               graphing average velocity   2nd   3rd   4th  

               instantaneous velocity   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  

               linear velocity versus angular velocity  

               self-assessment   2nd   3rd   4th   5th   6th  

               versus speed  

       vertical motion

               example 8.10   2nd  

               gravity  

       with vectors

               self-assessment   2nd   3rd  

motion paths

        parabolas for  

moving   [See also transformations]

multiple equations of motion

       example 8.9   2nd  

multiplication

       cross product   2nd  

               angle between vectors   2nd   3rd   4th  

               example 4.15  

                perpendicular vectors   2nd   3rd   4th   5th  

               self-assessment   2nd  

               surface normal   2nd   3rd  

       dot product   2nd   3rd   4th   5th  

               angle between vectors  

               angle between vectors (example 4.14)   2nd  

               checking object in view (example 4.13)   2nd   3rd  

               perpendicular check   2nd   3rd  

               positive and negative dot product   2nd  

               projection   2nd  

               self-assessment   2nd  

       matrix multiplication   2nd  

               2D translation by multiplication  

               2D translation by multiplication (example 6.3)   2nd   3rd  

               3D translation by multiplication  

               3D translation by multiplication (example 6.4)   2nd   3rd  

       of matrices   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               equal-size matrices (example 5.8)   2nd  

               self-assessment   2nd  

               unequal-size matrices (example 5.9)   2nd   3rd  

       scalar multiplication   2nd   3rd   4th   5th  

               equations with matrices (example 5.7)   2nd  

               example 5.6   2nd  

               in Cartesian coordinates (example 4.11)  

               in polar coordinates  

               in polar coordinates (example 4.10)   2nd  

               normalizing vectors   2nd   3rd   4th   5th  

               self-assessment   2nd   3rd   4th  

       versus division

               operational cost  

 <  Day Day Up  >    

Категории