Beginning Math and Physics for Game Programmers

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negative acceleration  

negative angle in standard position (example 3.2)   2nd  

negative angles

       trigonometric identities   2nd  

               verifying (example 3.12)  

negative direction   2nd  

negative displacement

       example 4.2   2nd  

negative dot product   2nd  

net force   2nd   3rd  

       calculating in 2D (example 11.6)   2nd   3rd   4th  

       free-body diagrams   2nd   3rd   4th   5th  

new keyword  

Newton's First Law   2nd   3rd  

       example 11.7  

Newton's laws

       self-assessment   2nd   3rd  

Newton's Second Law   2nd   3rd   4th  

       and equations of motion (example 11.9)   2nd  

       example 11.8  

       rotational motion   2nd   3rd  

               angular acceleration (example 14.6)   2nd  

Newton's Third Law   2nd  

Newton's laws

       self-assessment

               solutions  

Newton's Second Law  

Newton- meters  

Newton •s First Law  

Newton •s Second Law  

Newton •s Third Law  

newtons   2nd   3rd   4th  

non-axis-aligned vector reflection   2nd   3rd   4th   5th   6th   7th   8th   9th  

       example 13.2   2nd   3rd  

       example 13.3   2nd  

normal force   2nd  

       combined with friction   2nd  

       on flat surface (example 11.3)  

       on inclined plane (example 11.4)   2nd   3rd  

normalization

       vectors  

normalizing vectors   2nd   3rd  

       examples 4.12   2nd  

notation

       matrix transpose  

       normalized vectors  

        perpendicular  

       vectors   2nd  

numerical vector addition   2nd  

       example 4.7   2nd   3rd   4th  

       in 3D  

               example 4.8  

numerical vector subtraction  

       in 3D   2nd  

               example 4.9  

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