Beginning Math and Physics for Game Programmers

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race car examples (8.7 and 8.8)   2nd   3rd  

radians  

       C++ trig functions  

       converting degrees to   2nd   3rd   4th  

               example 3.3  

       converting to degrees   2nd   3rd   4th  

               example 3.4  

       versus degrees   2nd  

radius (circles)  

review questions   [See self-assessments]

right triangles

       determining with Pythagorean theorem (example 2.2)   2nd   3rd  

       Pythagorean theorem   2nd   3rd   4th  

                converse of  

       trigonometric functions   2nd   3rd  

roll (3D rotation about the z-axis)   2nd   3rd  

rotating objects   2nd   3rd  

       2D rotation (example 6.9)   2nd   3rd   4th   5th   6th  

       3D rotation   2nd   3rd   4th   5th  

               about the y-axis (example 6.10)   2nd  

       concatenation   2nd   3rd   4th   5th  

               3D rotation (example 6.12)   2nd   3rd  

       self-assessment   2nd  

               solutions  

rotational motion   2nd   3rd  

       angular displacement  

       angular momentum   2nd  

       average angular acceleration   2nd   3rd  

               example 14.2   2nd  

       average angular velocity   2nd   3rd  

               example 14.1   2nd  

       equations of motion   2nd   3rd  

               Wheel of Fortune example 14.3   2nd  

       inertia  

       instantaneous angular acceleration  

       instantaneous angular velocity  

       kinetic energy   2nd  

               example 14.7   2nd  

       Newton's Second Law   2nd   3rd  

               angular acceleration (example 14.6)   2nd  

       self-assessment   2nd   3rd  

               solutions   2nd  

        tangential acceleration   2nd  

               Wheel of Fortune example 14.5   2nd  

       tangential velocity   2nd   3rd   4th   5th   6th  

               example 14.4   2nd  

       torque   2nd  

rules   [See also trigonometric identities]

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