Beginning Math and Physics for Game Programmers

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scalar multiplication   2nd   3rd   4th   5th  

       equations with matrices (example 5.7)   2nd  

       example 5.6   2nd  

       in Cartesian coordinates (example 4.11)  

       in polar coordinates  

       in polar coordinates (example 4.10)   2nd  

       normalizing vectors   2nd   3rd  

               example 4.12   2nd  

       self-assessment   2nd  

               solutions   2nd  

scalar product   [See dot product]

scalar values  

       storing in code   2nd  

       versus vectors   2nd   3rd   4th   5th  

               self-assessment   2nd  

scaling objects   2nd   3rd  

       2D differential scale (example 6.6)   2nd   3rd   4th  

       2D uniform scale (example 6.5)   2nd   3rd   4th   5th  

       3D differential scale (example 6.8)   2nd   3rd  

       3D uniform scale (example 6.7)   2nd  

       concatenation

               3D scaling with respect to center point (example 6.11)   2nd  

       self-assessment   2nd  

               solutions  

scientific calculator

       trigonometric functions on  

screen points   [See also 2D points]

       distance between (example 2.1)  

        midpoint between (example 2.4)   2nd  

secant   2nd   [See also trigonometric functions]

second derivatives   2nd  

       example 9.6   2nd  

seconds

       converting weeks to (example 7.3)   2nd  

self-assessment

       scaling objects   2nd  

               solutions  

self-assessments

       acceleration   2nd   3rd  

               solutions   2nd  

       angles   2nd  

               solutions  

       circles and spheres   2nd  

               solutions  

       collision detection  

               solutions  

       collisions with stationary objects   2nd  

               solutions  

       combo matrices   2nd  

               solutions  

       computer unit conversion  

               solutions  

       conservation of momentum theorem   2nd  

               solutions  

       conversion factors  

               solutions  

       cross product  

               solutions  

       distance between points   2nd   3rd  

               solutions  

       dot product  

               solutions  

       equations of motion  

               solutions  

       forces   2nd   3rd  

               solutions  

       GPE ( gravitational potential energy) and conservation of mechanical energy  

               solutions  

       instantaneous velocity   2nd  

               solutions  

       matrices   2nd   3rd   4th   5th   6th  

               solutions  

       matrix addition and subtraction   2nd   3rd   4th  

               solutions  

       matrix multiplication  

               solutions  

       matrix transpose  

               solutions  

       metric system conversions  

               solutions  

       momentum and impulse   2nd  

               solutions  

       motion with vectors   2nd  

               solutions  

       Newton's laws   2nd   3rd  

       Newton's laws

               solutions  

        parabolas  

               solutions  

       polar and Cartesian coordinates  

               solutions  

        projectiles   2nd  

               solutions  

       rotating objects   2nd  

               solutions  

       rotational motion   2nd   3rd  

               solutions   2nd  

       scalar multiplication   2nd  

               solutions   2nd  

       translations   2nd  

               solutions  

       trigonometric functions   2nd  

               solutions  

       trigonometric identities   2nd  

               solutions  

       vector addition and subtraction   2nd   3rd  

               solutions  

       vectors versus scalar values   2nd  

       velocity   2nd  

               solutions  

       work and kinetic energy   2nd  

               solutions  

SF (net force)   2nd   3rd  

shooting paintballs (example 10.10)   2nd   3rd  

sine   [See also trigonometric functions]2nd   [See also arcsine]

       amplitude of sine wave   2nd   3rd  

       and unit circle  

       defining (example 3.5)   2nd   3rd  

       graphing   2nd  

               compacting sine wave horizontally (example 3.9)   2nd  

               compacting sine wave vertically (example 3.11)   2nd  

               stretching sine wave horizontally (example 3.8)   2nd  

               stretching sine wave vertically (example 3.10)   2nd  

       period of sine wave   2nd   3rd  

       sum and difference identities   2nd  

               example 3.13  

               example 3.14  

size of product (matrix multiplication)   2nd  

sketching

       circles

               example 2.8   2nd   3rd   4th  

               example 2.9   2nd   3rd  

       parabolas

               example 2.6   2nd   3rd  

               example 2.7   2nd   3rd  

slope   2nd  

slope of lines  

       parallel lines  

        perpendicular lines  

slope-intercept linear equation  

slopes  

solution set

       for system of linear equations  

solutions to self-assessments

       acceleration   2nd  

       angles  

       circles and spheres  

       collision detection  

       collisions with stationary objects  

       computer unit conversion  

       concatenation  

       conservation of momentum theorem  

       conversion factors  

       cross product  

       distance between points  

       dot product  

       equations of motion  

       forces  

       GPE (gravitational potential energy) and conservation of mechanical energy  

       instantaneous velocity  

       matrices  

       matrix addition and subtraction  

       matrix multiplication  

       matrix transpose  

       metric system conversions  

       momentum and impulse  

       motion with vectors  

       Newton's laws  

       parabolas  

       polar and Cartesian coordinates  

       projectiles  

       rotating objects  

       rotational motion   2nd  

       scalar multiplication   2nd  

       scaling objects  

       translations  

       trigonometric functions  

       trigonometric identities  

       vector addition and subtraction  

       velocity  

       work and kinetic energy  

sound waves   [See graphing sine and cosine]

speed   [See also velocity]

       versus velocity   2nd  

speed conversion (example 7.5)   2nd  

sphere-sphere collision detection (example 2.13)   2nd  

spheres   2nd   3rd   [See also circles]4th  

       collision detection   2nd   3rd   4th  

               self-assessment  

               sphere-sphere collision detection (example 2.13)   2nd  

       determining equation of (example 2.11)   2nd   3rd  

       self-assessment   2nd  

               solutions  

sqrt() function  

sqrtf() function  

squishing   [See compacting]

static friction   2nd   3rd  

stationary objects

       collisions with   2nd   3rd   4th  

               axis-aligned vector reflection (example 13.1)   2nd  

               non-axis-aligned vector reflection   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  

               self-assessment   2nd   3rd  

stretching

       fundamental period  

       sine wave horizontally (example 3.8)   2nd  

       sine wave vertically (example 3.10)   2nd  

subtraction of matrices   2nd   3rd   4th   5th  

       example 5.5   2nd   3rd  

       self-assessment   2nd   3rd   4th  

               solutions  

subtraction of vectors

       numerical subtraction  

               in 3D   2nd   3rd  

       self-assessment   2nd   3rd  

               solutions  

sum identities for cosine   2nd  

       example 3.15  

sum identities for sine   2nd  

       example 3.13  

surface normal  

       example 4.16   2nd  

symbols in formulas  

symmetry (parabolas)   [See axis of symmetry (parabolas)]

system of linear equations  

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