Beginning Math and Physics for Game Programmers

 <  Day Day Up  >    

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

tangent   [See also trigonometric functions]2nd   [See also arctangent]

       defining (example 3.5)   2nd   3rd  

       trigonometric identity  

tangential acceleration   2nd  

       Wheel of Fortune example 14.5   2nd  

tangential velocity   2nd   3rd   4th   5th   6th  

       example 14.4   2nd  

terminal side (angles)   2nd  

theorems

       conservation of momentum theorem   2nd   3rd   4th  

               elastic collisions (example 13.9)   2nd   3rd  

               example 13.7   2nd  

                perfectly inelastic collisions (example 13.8)   2nd  

               self-assessment   2nd   3rd  

       impulse-momentum theorem   2nd   3rd   4th  

               example 13.6   2nd  

       system of linear equations  

       work-energy theorem   2nd   3rd   4th  

               example 12.5   2nd   3rd  

time component of projectiles   2nd  

time conversion (example 7.3)   2nd  

torque   2nd  

total force   [See net force]

transformations   [See also affine transformations]

translations   2nd   3rd   4th  

       2D translation by addition  

       2D translation by addition (example 6.1)   2nd   3rd  

       2D translation by multiplication  

       2D translation by multiplication (example 6.3)   2nd   3rd  

       3D translation by addition  

       3D translation by addition (example 6.2)   2nd   3rd  

       3D translation by multiplication  

       3D translation by multiplication (example 6.4)   2nd   3rd  

       self-assessment   2nd  

               solutions  

transpose  

       matrices   2nd   3rd   4th   5th  

               example 5.10  

               example 5.12   2nd  

               of vectors (example 5.11)  

               self-assessment   2nd  

transposing

       combo matrices   2nd   3rd   4th  

triangles   [See also right triangles ]

trigonometic functions

       graphing sine and cosine   2nd   3rd   4th  

               compacting sine wave horizontally (example 3.9)   2nd  

               compacting sine wave vertically (example 3.11)   2nd  

               stretching sine wave horizontally (example 3.8)   2nd  

               stretching sine wave vertically (example 3.10)   2nd  

trigonometric functions   2nd   3rd   4th   5th   6th   7th   8th   9th  

       cosine usage (example 3.6)   2nd   3rd  

       defining sine, cosine, and tangent (example 3.5)   2nd   3rd  

       for frequently used angles  

       inverse functions  

               angle between objects   2nd  

               arctangent usage (example 3.7)   2nd   3rd  

       lookup tables   2nd  

       math.h library (C++)   2nd   3rd  

               inverse trigonometric functions   2nd   3rd  

       on scientific calculator  

       self-assessment   2nd  

               solutions  

trigonometric identities  

       negative angles   2nd  

               verifying (example 3.12)  

       self-assessment   2nd  

               solutions  

       sum and difference identities for cosine   2nd  

               example 3.15  

               example 3.16  

       sum and difference identities for sine   2nd  

               example 3.13  

               example 3.14  

       tangent and cotangent  

       unit circle   2nd   3rd   4th   5th  

troubleshooting   [See also debugging]

 <  Day Day Up  >    

Категории