Beginning Math and Physics for Game Programmers

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Translation

1.

D'(70,60)

2.

E'( “10,180)

3.

F'(140, “20)

4.

G'(250, “330, “50), H'(140, “300, “40), J'( “350, “250, “100)

5.

L'( “300,50), M'( “150, “60), N'( “130,20)

6.

Yes. G'(250, “330, “50), H'(140, “300, “40), J'( “350, “250, “100)

Scaling

1.

A'( “25,10), B'( “5,10), C'( “15,20)

2.

A'( “12.5,60), B'( “2.5,60), C'( “7.5,120)

3.

D'(0,300, “1000), E'( “500,1000, “200), F'( “200,0, “3000)

4.

D'(0,30, “50), E'( “100,100, “10), F'( “40,0, “150)

Rotation

1.

A'( “33.66,38.30), B'(69.28,40), C'( “93.3,61.6)

2.

D'( “0.8725,20, “49.9925), E'( “9.6495,0,20.1715), F'(29.9955,20, “0.5235)

3.

G'(0,91.91, “49.49), H'( “50,84.84,56.56), J'( “20,212.13, “212.13)

4.

L'( “30,0, “100), M'( “100, “50, “20), N'(0, “20, “300)

Concatenation

1.

2.

A'(10,70), B'( “40,30), C'(60,110)

3.

4.

5.

D'( “141.4,30,141.4), E'( “35.4,150, “35.4), F'( “42.4,100,14.1)

6.

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