C++ Network Programming, Volume I: Mastering Complexity with ACE and Patterns

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  Table of Contents
C++ Network Programming, Volume 1: Mastering Complexity with ACE and Patterns
By Douglas  C.  Schmidt, Stephen  D.  Huston
   
Publisher : Addison Wesley
Pub Date : December 10, 2001
ISBN : 0-201-60464-7
Pages : 336

      Copyright
      List of Figures
      Foreword
      About This Book
        Intended Audience
        Structure and Content
        Related Material
        Acknowledgments
     
      Chapter  0.   Design Challenges, Middleware Solutions, and ACE
        Section 0.1.   Challenges of Networked Applications
        Section 0.2.   Networked Application Design Dimensions
        Section 0.3.   Object-Oriented Middleware Solutions
        Section 0.4.   An Overview of the ACE Toolkit
        Section 0.5.   Example: A Networked Logging Service
        Section 0.6.   Summary
     
      Part I:   Object-Oriented Network Programming
        Chapter  1.   Communication Design Dimensions
        Section 1.1.   Connectionless versus Connection-Oriented Protocols
        Section 1.2.   Synchronous versus Asynchronous Message Exchange
        Section 1.3.   Message Passing versus Shared Memory
        Section 1.4.   Summary
     
        Chapter  2.   An Overview of the Socket API
        Section 2.1.   An Overview of Operating System IPC Mechanisms
        Section 2.2.   The Socket API
        Section 2.3.   Limitations of the Socket API
        Section 2.4.   Summary
     
        Chapter  3.   The ACE Socket Wrapper Facades
        Section 3.1.   Overview
        Section 3.2.   The ACE_Addr and ACE_INET_Addr Classes
        Section 3.3.   The ACE_IPC_SAP Class
        Section 3.4.   The ACE_SOCK Class
        Section 3.5.   The ACE_SOCK_Connector Class
        Section 3.6.   The ACE_SOCK_IO and ACE_SOCK_Stream Classes
        Section 3.7.   The ACE_SOCK_Acceptor Class
        Section 3.8.   Summary
     
        Chapter  4.   Implementing the Networked Logging Service
        Section 4.1.   Overview
        Section 4.2.   The ACE_Message_Block Class
        Section 4.3.   The ACE_InputCDR and ACE_OutputCDR Classes
        Section 4.4.   The Initial Logging Server
        Section 4.5.   The Client Application
        Section 4.6.   Summary
     
     
      Part II:   Concurrent Object-Oriented Network Programming
        Chapter  5.   Concurrency Design Dimensions
        Section 5.1.   Iterative, Concurrent, and Reactive Servers
        Section 5.2.   Processes versus Threads
        Section 5.3.   Process/Thread Spawning Strategies
        Section 5.4.   User, Kernel, and Hybrid Threading Models
        Section 5.5.   Time-Shared and Real-Time Scheduling Classes
        Section 5.6.   Task- versus Message-Based Architectures
        Section 5.7.   Summary
     
        Chapter  6.   An Overview of Operating System Concurrency Mechanisms
        Section 6.1.   Synchronous Event Demultiplexing
        Section 6.2.   Multiprocessing Mechanisms
        Section 6.3.   Multithreading Mechanisms
        Section 6.4.   Synchronization Mechanisms
        Section 6.5.   Limitations with OS Concurrency Mechanisms
        Section 6.6.   Summary
     
        Chapter  7.   The ACE Synchronous Event Demultiplexing Wrapper Facades
        Section 7.1.   Overview
        Section 7.2.   The ACE_Handle_Set Class
        Section 7.3.   The ACE_Handle_Set_Iterator Class
        Section 7.4.   The ACE::select() Methods
        Section 7.5.   Summary
     
        Chapter  8.   The ACE Process Wrapper Facades
        Section 8.1.   Overview
        Section 8.2.   The ACE_Process Class
        Section 8.3.   The ACE_Process_Options Class
        Section 8.4.   The ACE_Process_Manager Class
        Section 8.5.   Summary
     
        Chapter  9.   The ACE Threading Wrapper Facades
        Section 9.1.   Overview
        Section 9.2.   The ACE_Thread_Manager Class
        Section 9.3.   The ACE_Sched_Params Class
        Section 9.4.   The ACE_TSS Class
        Section 9.5.   Summary
     
        Chapter  10.   The ACE Synchronization Wrapper Facades
        Section 10.1.   Overview
        Section 10.2.   The ACE Guard Classes
        Section 10.3.   The ACE Mutex Classes
        Section 10.4.   The ACE Readers/Writer Lock Classes
        Section 10.5.   The ACE Semaphore Classes
        Section 10.6.   The ACE Condition Variable Classes
        Section 10.7.   Summary
     
        Appendix A.   Design Principles for ACE C++ Wrapper Facades
        Section A.1.   Overview
        Section A.2.   Use Wrapper Facades to Enhance Type Safety
        Section A.3.   Simplify for the Common Case
        Section A.4.   Use Hierarchies to Enhance Design Clarity and Extensibility
        Section A.5.   Hide Platform Differences Whenever Possible
        Section A.6.   Optimize for Efficiency
        Section A.7.   Summary
     
        Appendix B.   The Past, Present, and Future of ACE
        Section B.1.   The Evolution of ACE
        Section B.2.   The Road Ahead
        Section B.3.   Concluding Remarks
     
        Glossary
        Bibliography
     
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