Optimizing Network Performance with Content Switching: Server, Firewall and Cache Load Balancing

In the modern Internet, applications are required to deliver value. One of the biggest conundrums in recent years has been the battle to actually make the Internet a viable platform for making money. As we'll see throughout the course of this book, one of the biggest drivers for delivering on the "Gold Rush" promise of Internet technologies is content. Making content attractive to end consumers to the point where they are willing to pay is a big challenge and one that has been aided by the delivery of Application layer protocols such as RTSP, which enables the delivery of real-time video and audio in variable qualities. The other Application layer protocols we've looked at so far in this chapter work in a request/response manner, whereby the client asks for some piece of content, the content is delivered using TCP or UDP, and then the client application can display the content to the user. While these mechanisms are suitable for a large number of applications in the Internet, there also exists a requirement to deliver content, be it images, audio, video, or a combination of all three, in real time. Imagine if a user were to try to watch a full-screen video file of a one- hour movie using HTTP or FTP as the Application layer protocol. The movie file might be several hundred megabytes, if not several gigabytes, in size. Even with modern broadband services deliverable to the home, this type of large file size does not fit well in the "download then play" model we saw previously.

RTSP uses a combination of reliable transmission over TCP (used for control) and best-efforts delivery over UDP (used for content) to stream content to users. By this, we mean that the file delivery can start and the client-side application can begin displaying the audio and video content before the complete file has arrived. In terms of our one-hour movie example, this means that the client can request a movie file and watch a "live" feed similar to how one would watch a TV. Along with this "on demand" type service, RTSP also enables the delivery of live broadcast content that would not be possible with traditional download and play type mechanisms.

The Components of RTSP Delivery

During our look at RTSP, we'll use the term to describe a number of protocols that work together in delivering content to the user.

RTSP

RTSP is the control protocol for the delivery of multimedia content across IP networks. It is based typically on TCP for reliable delivery and has a very similar operation and syntax to HTTP. RTSP is used by the client application to communicate to the server information such as the media file being requested , the type of application the client is using, the mechanism of delivery of the file (unicast or multicast, UDP or TCP), and other important control information commands such as DESCRIBE, SETUP, and PLAY. The actual multimedia content is not typically delivered over the RTSP connection(s), although it can be interleaved if required. RTSP is analogous to the remote control of the streaming protocols.

Real Time Transport Protocol (RTP)

RTP is the protocol used for the actual transport and delivery of the real-time audio and video data. As the delivery of the actual data for audio and video is typically delay sensitive, the lighter weight UDP protocol is used as the Layer 4 delivery mechanism, although TCP might also be used in environments that suffer higher packet loss. The RTP flow when delivering the content is unidirectional from the server to the client. One interesting part of the RTP operation is that the source port used by the server when sending the UDP data is always evenalthough it is dynamically assigned. The destination port (i.e., the UDP port on which the client is listening) is chosen by the client and communicated over the RTSP control connection.

Real Time Control Protocol (RTCP)

RTCP is a complimentary protocol to RTP and is a bidirectional UDP-based mechanism to allow the client to communicate stream-quality information back to the object server. The RTCP UDP communication always uses the next UDP source port up from that used by the RTP stream, and consequently is always odd. Figure 3-7 shows how the three protocols work together.

Figure 3-7. The three main application protocols used in real-time streaming.

RTSP Operation

The RTSP protocol is very similar in structure and specifically syntax to HTTP. Both use the same URL structure to describe an object, with RTSP using the rtsp:// scheme rather than the http://. RTSP, however, introduces a number of additional headers (such as DESCRIBE, SETUP, and PLAY) and also allows data transport out-of- band and over a different protocol, such as RTP described earlier. The best way to understand how the components described previously work together to deliver an audio/video stream is to look at an example. The basic steps involved in the process are as follows :

  1. The client establishes a TCP connection to the servers, typically on TCP port 554, the well-known port for RTSP.

  2. The client will then commence issuing a series of RTSP header commands that have a similar format to HTTP, each of which is acknowledged by the server. Within these RTSP commands, the client will describe to the server details of the session requirements, such as the version of RTSP it supports, the transport to be used for the data flow, and any associated UDP or TCP port information. This information is passed using the DESCRIBE and SETUP headers and is augmented on the server response with a Session ID that the client, and any transitory proxy devices, can use to identify the stream in further exchanges.

  3. Once the negotiation of transport parameters has been completed, the client will issue a PLAY command to instruct the server to commence delivery of the RTP data stream.

  4. Once the client decides to close the stream, a TEARDOWN command is issued along with the Session ID instructing the server to cease the RTP delivery associated with that ID.

ExampleRTSP with UDP-Based RTP Delivery

Let's consider an example interaction where the client and server will use a combination of TCP-based RTSP and UDP-based RTP and RTCP to deliver and view a video stream. In the first step, the client will establish a TCP connection to port 554 on the server and issue an OPTIONS command showing the protocol version used for the session. The server acknowledges this with a 200 OK message, similar to HTTP.

C->S OPTIONS rtsp://video.foocorp.com:554 RTSP/1.0 Cseq: 1 S->C RTSP/1.0 200 OK Cseq: 1

Next, the client issues a DESCRIBE command that indicates to the server the URL of the media file being requested. The server responds with another 200 OK acknowledgment and includes a full media description of the content, which is presented in either Session Description Protocol (SDP) or Multimedia and Hypermedia Experts Group (MHEG) format.

C->S DESCRIBE rtsp://video.foocorp.com:554/streams/example.rm RTSP/1.0 Cseq:2 S->C RTSP/1.0 200 OK Cseq: 2 Content-Type: application/sdp Content-Length: 210 <SDP Data...>

In the third stage of the RTSP negotiation, the client issues a SETUP command that identifies to the server the transport mechanisms, in order of preference, the client wants to use. We won't list all of the available transport options here (the RFC obviously contains an exhaustive list), but we'll see the client request RTP over UDP on ports 5067 and 5068 for the data transport. The server responds with confirmation of the RTP over UDP transport mechanism and the client-side ports and includes the unique Session ID and server port information.

C->S SETUP rtsp://video.foocorp.com:554/streams/example.rm RTSP/1.0 Cseq: 3 Transport: rtp/udp;unicast;client_port=5067-5068 S->C RTSP/1.0 200 OK Cseq: 3 Session: 12345678 Transport: rtp/udp;client_port=5067-5068;server_port=6023-6024

Finally, the client is now ready to commence the receipt of the data stream and issues a PLAY command. This simply contains the URL and Session ID previously provided by the server. The server acknowledges this PLAY command, and the RTP stream from the server to client will begin.

C->S PLAY rtsp://video.foocorp.com:554/streams/example.rm RTSP/1.0 Cseq: 4 Session: 12345678 S->C RTSP/1.0 200 OK Cseq: 4

Once the client decides that the stream can be stopped , a TEARDOWN command is issued over the RTSP connection referenced only by the Session ID. The server again acknowledges this and the RTP delivery will cease.

C->S TEARDOWN rtsp://video.foocorp.com:554/streams/example.rm RTSP/1.0 Cseq: 5 Session: 12345678 S->C RTSP/1.0 200 OK Cseq: 5

Figure 3-8 shows this example in a simplified graphic form.

Figure 3-8. An example of RTSP in action with the video and audio data being delivered over a separate UDP-based RTP stream.

Other Options for Data Delivery

In certain scenarios, the best-effort, dynamic port methods of UDP-based RTP, as described previously, are not suitable. Some environments might consider the allocation of dynamic source and destination UDP ports through firewalls to be something they can live happily without. Moreover, just the nature of the Layer 1 and Layer 2 transport mechanisms underlying the data delivery might not be suited to nonguaranteed UDP traffic. In either instance, RTSP allows for the negotiation of the RTP delivery of the media data to be interleaved into the existing TCP connection.

When interleaving, the client-to-server SETUP command has the following format:

C->S SETUP rtsp://video.foocorp.com:554/streams/example.rm RTSP/1.0 Cseq: 3 Transport: rtp/avp/tcp; interleaved=0-1

The changeover in the preceding example is in the transport description. First, the transport mechanisms have changed to show that the RTP delivery must be over TCP rather than UDP. Second, the addition of the interleaved option shows that the RTP data should be interleaved and use channel identifiers 0 and 10 will be used for the RTP data and 1 will be used for the RTCP messages. To confirm the transport setup, the server will respond with confirmation and a Session ID as before:

S->C RTSP/1.0 200 OK Cseq: 3 Session: 12345678 Transport: rtp/ avp/tcp; interleaved=0-1

The RTP and RTCP data can now be transmitted over the existing RTSP TCP connection with the server using the 0 and 1 identifiers to represent the relevant channel.

One further delivery option for RTP and RTCP under RTSP is to wrap the delivery of all media streaming components inside traditional HTTP frame formats. This removes most barriers presented when using streaming media through firewalled environments, as even the most stringent administrator will typically allow HTTP traffic to traverse perimeter security. While HTTP and RTSP interleaved delivery of the streamed media data will make the content available to the widest possible audience, when you consider the overhead of wrapping all RTP data inside either an existing TCP stream or, worse still, inside HTTP, it is the least efficient method for delivery. To enable the streaming media client browser to cope with the different options described previously, most offer the client users the ability to configure their preferred delivery mechanism or mechanisms, and the timeout that should be imposed in failing between them. What you will see from a client perspective is that the client application will first request that the stream be delivered using RTP in UDP, and if the stream does not arrive within x seconds (as it is potentially being blocked by an intermediate firewall), it will fail back to using RTP interleaved in the existing RTSP connection.

RTSP and RTPFurther Reading

For further information on the RTSP and RTP protocols, RFCs 2326 and 1889, respectively, are a good source.

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