Object-Oriented Programming with ActionScript 2.0

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packages  

       and classpaths   2nd   3rd   4th   5th   6th   7th  

       importing  

       organizing classes in   2nd   3rd  

packets

       delta packets

               Flash MX Professional 2004   2nd   3rd  

panels

       Component Definition panel  

       Library Symbol Linkage panel  

parameters

       sourcedata  

       translationmode  

ParentNode  

parsing

       data

               XML   2nd   3rd   4th   5th  

       XML

               populating menus with parsed XML data   2nd   3rd   4th   5th   6th   7th  

paths

       relative paths

               from onRelease event handler  

PCM (Phone Center Manager)  

PersistableObject

       Customer class   2nd   3rd   4th   5th  

PersistableObject class   2nd   3rd   4th   5th   6th   7th   8th  

       Customer class   2nd   3rd  

       Employee class   2nd  

       validateNumberForLength()   2nd   3rd  

persistent connection

       Flash Communication Server MX   2nd  

persistent connections

       Flash Communication Server MX  

Personal Edition

       of Flash Communication Server MX   2nd  

phases

       of object-oriented projects.   [See object-oriented project phases]2nd   [See object-oriented project phases]3rd   [See object-oriented project phases]4th   [See object-oriented project phases]

Phone Center Manager (PCM)  

planning

       characteristics of object-oriented design   2nd  

polymorphism   2nd   3rd   4th   5th   6th  

       casting   2nd   3rd   4th   5th   6th  

       interfaces  

populateMenu()  

populateMenuItem()  

populating

       menus

               with parsed XML data   2nd   3rd   4th   5th   6th   7th  

       SharedObject   2nd   3rd  

postInit  

postInit()   2nd  

previousSibling  

print() method  

Printable interface  

private attribute

        methods   2nd   3rd   4th  

               data hiding   2nd   3rd  

               getters and setters   2nd   3rd   4th  

private attributes

       classes   2nd   3rd  

private property

       data hiding   2nd   3rd  

       getters and setters  

               explicit   2nd  

               implicit   2nd   3rd   4th   5th  

       versus public   2nd   3rd  

procedural programming

       versus OOP   2nd   3rd  

Product  

Product class   2nd  

Product class diagrams

       first draft of Product class   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       product domain   2nd  

product domain  

       first draft of Product class   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       Product class diagrams   2nd  

       sequence diagrams   2nd  

       use cases   2nd   3rd   4th   5th   6th   7th   8th  

productivity

       characteristics of object-oriented design  

       enhancing productivity of applications  

Professional Edition

       of Flash Communication Server MX   2nd  

programming

       Flash Communication Server MX  

projects

       phases of object-oriented projects.   [See object-oriented project phases]2nd   [See object-oriented project phases]3rd   [See object-oriented project phases]4th   [See object-oriented project phases]

properties

       .text  

       analogy of   2nd   3rd  

       classes   2nd   3rd  

       dataProvider  

       datatypes   2nd   3rd  

       in the real world   2nd  

       instance data  

       of built-in objects in Flash  

       of movie clips   2nd   3rd   4th  

       private

               data hiding   2nd   3rd  

               getters and setters   2nd   3rd   4th   5th   6th   7th   8th  

       public versus private   2nd   3rd  

       results  

       static  

               built-in objects   2nd  

       static properties

               adding to custom classes   2nd   3rd  

prototype-based objects   2nd   3rd   4th   5th   6th  

pseudo multiple inheritance  

public attribute

       methods   2nd   3rd   4th  

public attributes

       classes   2nd   3rd  

public property

       versus private   2nd   3rd  

publisher-subscriber methodologies  

publishing

       Flash Player 6 applications

               with ActionScript 2.0   2nd   3rd  

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