Quartz 2D Graphics for Mac OS X Developers

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

layers, offscreen drawing

     example

layout of text

left-handed coordinate system

libraries

     ATSUI (Apple Type System for Unicode Imaging)

     Cocoa Text

     Java 2D

     NeXT

     QuickDraw

     vImage

ligatures

limitations of PostScript

line art

    paths [See paths. ]

line art settings, graphics state

line dash

line joins

Line To operation

line width

     PostScript

lines

listings

     A CGPatternCreate Sample

     A Sample Evaluation Callback

     Code to Flip the HIView Coordinate System

     Code Using Core Image to Blur an Image

     Combining Rotations and Translations to Draw the Numbers

     Converting an Image to the Display's Color Space

     Creating a CGFunction for RGB Shadings

     Creating a CGImage from a QuickDraw PixMap

     Creating a Context for Drawing a PDF File

     Creating a Radial Shading

     Creating a Simle Off-Screen Bitmap

     Creating a Simple PDF

     Creating an Axial Shading

     Creating an Image from a Pixel Buffer in Memory

     Creating an Image from a PNG Resource

     Creating the Layer with the Star

     Draw Content Handler that Mixes Quartz and QuickDraw

     Drawing a Colored Pattern

     Drawing a PDF Document

     Drawing a Stencil Pattern in a Variety of Colors

     Drawing the Central Radial Lines

     Drawing the Sunset Sample

     Exporting an Image Using Image I/O

     Exporting an Image via QuickTime

     Importing a CGImage using Quick-Time

     Importing an Image with a CGImageSource

     Initializing the Roulette Wheel Context

     Main Drawing Routine of the Star Pattern

     Obtaining a CGContext for an HIView

     Obtaining a CGContext Inside of an NSView's Draw Method

     Obtaining a Printing Context During Carbon Printing

     Obtaining Glyphs for the Sunset Sample

     Python Code to Draw the Ace of Hearts Napkin Artwork

     Routine to Draw the Circular Cog Path

     Routine to Generate the Bottle Profile Path

     The CreateCGImageRef Routine from the Image I/O Export Sample

     The drawRect: Method of the Transition Sample

     The handleTimerEvent: Method of the TransitionView

     The initWithFrame: Method of the Transition Sample Code

     The runAnimation: Method of the Transition Sample Code

     TransitionView Class Declaration

LockPixels routine

loop timers

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