Quartz 2D Graphics for Mac OS X Developers

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Mac OS X

     Core Graphics

     Core Image

     Core Video

     graphics system

         kernel and hardware

     OpenGL

     QuickTime

managing hardware complexity

mapping

masks [See image masks. ]

matrices as transformations

     homogenous coordinates

matrix representations of transforms

measuring rotations

mediaBox

memory buffers [See also pixel buffers.]

     creating data providers

memory organization of pixels

metafiles 2nd

microprocessors, vector processing

miter limits

Moore, Gordon

Moore's Law

Move To operation

Категории