Quartz 2D Graphics for Mac OS X Developers

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Objective-C API

     key-value coding

     using from Carbon

Objective-C applications

objects

     Core Graphics objects

     releasing

obtaining CGContexts

     bitmap contexts

     HIView

     NSView

     PDF contexts

     printing contexts

     QuickDraw ports

offscreen bitmaps, caching graphics and performance

offscreen drawing

     CGBitmapContext class

     CGLayer opaque data type

         example

     reasons for

OpenADefaultComponent routine

OpenGL Shading Language

OpenGL, Mac OS X

optimization [See performance. ]

OSType

ovals

Категории