Quartz 2D Graphics for Mac OS X Developers

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

sampled images

scale transform, matrix representation

scaling

     coordinate systems

     pixels

     QuickDraw

segments, building paths

     API differences

     Close Subpath

     Curve To operation

     example

     Line To operation

     Move To operation

     Quad Curve To operation

setDefaultLineWidth

setLineCapStyle

setMiterLimit

shading 2nd

     PDFs

shadings

     color function, creating

     creating

         axial shadings

         radial shadings

     drawing shadings

     transparent area

shadow settings

shapes

     CGContext functionality

     circular arcs

     creating

     ellipses (ovals)

     lines

     NSBezierPath functionality

     rectangles

SIMD vector processors

simple drawings

     checkerboards

     creating CGContext

     example of

     first bit of drawing

     hearts

     setting up coordinate systems

     text

     writing PNG files

simplicity and image performance

sips (scriptable image processing system)

stacks, graphics state stacks

stencil patterns 2nd

storing text

stream-based data providers

strings, drawing

strokes 2nd

     end caps

     flatness

     line dash

     line joins

     line width 2nd

     miter limits

stylize filters (Core Image)

sub-pixel sampling

subdivision

SyncCGContextOriginWithPort

synchronization

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