Introduction to Game Programming with C++ (Wordware Game Developers Library)

19.3 SceneNode Properties and Methods

Aside from sustaining a scene hierarchy and containing other nodes, SceneNodes can affect the objects they contain. SceneNodes can be moved, scaled, and rotated, which affects all attached child Entities. Likewise, SceneNodes can have their visibility status set to true or false, effectively hiding and unhiding all attached Entities. Following is a list of some of the methods of SceneNode that allow transformation.

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