Introduction to Game Programming with C++ (Wordware Game Developers Library)

entity, 302

creating, 304

equations, 35-36

balancing, 37-38

linear, 67

rearranging, 36

simplifying, 39

solving simultaneous linear, 43-45

error handling, 86

errors, run-time, 85-86

exponents, 30-31

Extensible Markup Language, see XML

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