Introduction to Game Programming with C++ (Wordware Game Developers Library)

page flipping, 238

parent nodes, 250

parentheses, 28-29

parity, 7

part, 7

particle, 313

particle system, 313-314

defining, 314-316

loading, 316-317

percentage, 24-25

perimeter, 55

physics libraries, 226

pi, 65

plane, 48-49

point light, 307

pointers, 128-129

arithmetic with, 130

declaring, 129

dereferencing, 130

to classes, 164

using with arrays, 131-132

using with functions, 144-145

polygons, 53

types of, 53

polymorphism, 166

and virtual functions, 166-168

preprocessor directives, 94

private access specifier, 157-158

programming, 71, 72-73

importance of mathematics to, 1

language, 71

projects,

coding, 82

compiling, 83-85

debugging, 87-90

executing, 85-87

saving, 90

starting, 77-81

properties, 154

proportion, 9

inverse, 10-11

protocol, 218

public access specifier, 157-158

Pythagorean theorem, 57-58

Python, 336

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