C# Threading Handbook

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Thread pooling is the process of creating a collection of threads during the initialization of a multithreaded application, and then reusing those threads for new tasks as and when required, instead of creating new threads. The number of threads for the process is usually fixed depending on the amount of memory available, and the needs of the application. However, it might be possible to increase the number of available threads. Each thread in the pool is given a task and, once that task has completed, the thread returns to the pool and waits for the next assignment.

The Need for Thread Pooling

Thread pooling is essential in multithreaded applications for the following reasons.

The Concept of Thread Pooling

One of the major problems affecting the responsiveness of a multithreaded application is the time involved in spawning threads for each task.

For example, a web server is a multithreaded application that can service several client requests simultaneously. Let's suppose that ten clients are accessing the web server at the same time:

The .NET CLR maintains a pool of threads for servicing requests. If our application requests a new thread from the pool, the CLR will try to fetch it from the pool. If the pool is empty, it will spawn a new thread and give it to us. When our code using the thread terminates, the thread is reclaimed by .NET and returned to the pool. The number of threads in the thread pool is limited by the amount of memory available.

To recap then, the factors affecting the threading design of a multithreaded application are:

Responsiveness of the application and resource sharing are addressed by this chapter on thread pooling. The remaining factors have been covered in the previous chapters of this book.


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