Macromedia Flash Communication Server MX

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ECMAScript-262 specification  

editions

       Personal  

               features  

       Professional  

               Capacity Packs  

               features   2nd  

               trial version  

elearning

       virtual classrooms.   [See virtual classrooms]

emoticons  

emoticons.   [See also Living Emoticon]

enabling

       debugger  

       NetServices

               in Flash Communication Server  

       RecordSet methods

               in Flash MX  

event handlers

       assigning  

events

       NetConnection  

               onStatus  

       NetStream, OnStatus  

       onConnect

               creating  

       onStatus

               NetConnection   2nd  

               NetStream  

       SharedObjects  

               onStatus  

               onSync  

examples

       of host connection strings  

exercises

       11.1 Calling an Application Instance from SSAS   2nd   3rd   4th   5th  

       11.2 Authenticating a User   2nd   3rd   4th   5th   6th  

       11.3 First Contact   2nd   3rd   4th   5th   6th   7th  

       12.1\: Displaying the Camera   2nd   3rd   4th  

       13.1\: Using Remoting to Authenticate a User   2nd   3rd   4th   5th   6th  

       13.2\: Build the ColdFusion Script   2nd   3rd   4th  

       13.3\: Consume the CFC as a Web Service in Flash Communication Server MX   2nd   3rd   4th   5th   6th  

       13.4\: Call Flash Communication Server and Establish a Connection Using Macromedia Flash MX   2nd   3rd   4th  

       14.1\: Creating a New Adaptor   2nd   3rd   4th   5th  

       14.2 Creating a New Virtual Host and Users   2nd   3rd   4th   5th   6th  

       16.1\: Building the Client User Interface  

       16.2\: Representative Login Interface   2nd   3rd   4th  

       16.3\: Representative Customer Selection Interface   2nd   3rd  

       16.4\: The Server-Side ActionScript   2nd   3rd   4th  

       16.5\: The Flash Interface   2nd   3rd   4th   5th   6th  

       16.6 The Representative Application   2nd   3rd   4th   5th   6th  

       18.1 Setting Up the Timeline   2nd   3rd  

       18.2 Constructing the Interfaces   2nd   3rd   4th   5th   6th   7th   8th   9th  

       18.3 Building the ActionScript   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th  

       18.4 Building the Server-Side ActionScript (main.asc)   2nd   3rd   4th  

       6.1 Get Connected with ActionScript and NetConnection()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       6.2\: Allow Multiple Users to Connect   2nd   3rd   4th   5th  

       7.1 Flash Video Compression Using Flash MX   2nd   3rd   4th   5th   6th   7th  

       7.2 Video Compression Using Sorenson Squeeze   2nd   3rd   4th   5th   6th   7th   8th   9th  

       7.3 Streaming Video from the Server   2nd   3rd   4th   5th   6th   7th   8th   9th  

       7.4\: Publishing a Live Stream Using the Camera and Microphone Objects   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

       7.5\: Playing a Live Stream   2nd   3rd   4th   5th   6th  

       8.1\: Using the Remote SharedObject with the Macromedia Flash Communication Server MX UI Components   2nd   3rd   4th   5th  

       8.2 Implementing the Remote SharedObject   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th  

       9.1\: The Simple Controller Application  

               Step 1\: The Interfaces   2nd   3rd   4th  

               Step 2\: Controller ActionScript   2nd   3rd  

               Step 3\: Subscriber ActionScript   2nd   3rd  

       9.2 The Flash MX Interface   2nd  

               Step 1\: Prepare the Timeline   2nd   3rd  

               Step 2\: The Login Interface (Frame\: 1)   2nd  

               Step 3\: The Subscriber Interface (Frame\: 10)   2nd   3rd   4th  

               Step 4\: The Controller Interface (Frame\: 20)   2nd   3rd  

       9.3\: Scripting  

               Step 1\: Initialization (Frame 1)   2nd   3rd   4th   5th   6th   7th  

               Step 2\: Subscriber Scripts (Frame 10)   2nd   3rd   4th  

               Step 3\: Controller Scripts (Frame 20)   2nd   3rd   4th  

               Step 4\: main.asc Scripts   2nd   3rd  

Expert mode

       ActionScript Editor   2nd  

extending

       classes

               Client objects   2nd  

       UI component classes   2nd  

Категории