Game Testing All in One (Game Development Series)
In this chapter you learned two important rules for game testing, and how they relate to the remaining chapters of this book. Panic and trust are counter-productive to game testing. You can beat the system by remembering and applying the two rules.
Panic results in
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Poor judgment and decision making
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Unreliable test results
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Too much emphasis on the short- term
Panic costs the project in
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Unnecessary rework
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Wasted effort
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Loss of confidence and credibility
Avoid panic by
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Recognizing when you need help, and getting it
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Preparing for the unexpected
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Relying on procedures
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Getting sufficient rest
Don't trust
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Hearsay
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Opinions
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Emotions
Rely on
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Facts
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Results
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Experience
Test each game release as if
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It's not the last one
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It is the last one