Game Testing All in One (Game Development Series)
Automated testing is not free, it's profitable. Capture/playback testing is a good way to start. It produces reusable recordings of the tests you are already performing manually. Look beyond PC games. Many console, handheld, and mobile games can be developed, controlled, and/or emulated on a PC. Be creative about using capture/playback through these interfaces to automate controller, keypad, or network inputs and check screen, audio, and network responses. Automating only small portions of your testing will provide noticeable benefits in the long run. Testers should get into the habit of automating.