Game Testing All in One (Game Development Series)
In the course of development, predictable interruptions will occur. These must be included in the project plan from the start. Here is a sample list of events and the team involvement that may be needed to support them:
| Description | Date | Team Involvement and Materials Needed |
|---|---|---|
| Trade show #1 | 00/00/00 | Producer. Designer. Show off non-interactive demo in backroom . |
| Trade show #2 | 00/00/00 | Producer. Designer. LDs. Interactive demo on show floor. |
| Trade show #3 (overseas) | 00/00/00 | No one from the team. Supply "leave-behind" demo to PR crew. Also screenshots for press kit. |
| PR event #1 (Onsite Editor's Day) | 00/00/00 | Entire team. Interviews. Working game on several machines. New screenshots. |
| PR event #2 (License launch by content partner) | 00/00/00 | Corp. Executives. Screenshots for press kit. |
| Internal sales team presentation | 00/00/00 | Producer. Designer. "Highlights" demo. One-page features summary. |
| Other corporate events | Etc. | Etc. |