Game Testing All in One (Game Development Series)

B

Bach, James, 205

balance, play testing, 297 ‚ 300

Bartle, Richard A., 245

baseline path generation, TFD test paths, 231 ‚ 233

Battle Realms, 71, 297

Battlefield 1942, 71

Beta testing

Beta entry criteria, 144 ‚ 145

Beta tester responsibilities, 67 ‚ 68

closed, 99, 301

code freeze, 100

compliance testing, 98

crunch time, 98 ‚ 99

design lock, 145

external, 301 ‚ 302

feature lock, 145

open , 99, 301

release guidelines, 147

waived defects, 146

black box testing, 151 ‚ 154

Blocked outcomes , 23

board games

algorithm defects, 51

assignment defects, 44

sound engineer responsibilities in, 76

boundaries, combinatorial testing, 186 ‚ 187

branches, defined, 48

Brief Description fields, reports , 165

Britney's Dance Beat, 77

budgets

art production documents, 93, 412

concept documents, 89 ‚ 90

development production cycles, 97

pressure causes, 5 ‚ 7

project plans, 94, 426

bugs . See also defects

good bug report writing, 163 ‚ 164

identification techniques, 23 ‚ 26

rate of reproduction reports, 292

builds

build cycles

configuration preparation, 160 ‚ 161

entry criteria, 158 ‚ 159

overview, 155

test cases, 156 ‚ 158

test suite, 156 ‚ 158

version control, 159

defects, 47 ‚ 50

engineers , 65 ‚ 66

managing, automation testing, 337

buttons

button presses, testing, 22

game standards, 113

Категории