Game Testing All in One (Game Development Series)

D

Dance Dance Revolution Ultramix, 77

dance pads, black box testing, 152

Dark Age of Camelot, 41, 54

data collection, progress testing, 171 ‚ 174

data dictionary, test flow diagrams

application use, 226

example of, 226 ‚ 229

overview, 225

reuse, 226

Dawn of War, 269 ‚ 270, 272, 312, 358

Dead or Alive 3, 22, 206

defaults, combinatorial testing, 184

defects. See also bugs

algorithm, 50 ‚ 53

amplification, 26 ‚ 27

assignment, 43 ‚ 45

build, 47 ‚ 50

checking type, 45 ‚ 46

documentation, 53 ‚ 54

finding early, 26 ‚ 27

finding in more places, 27

frequencies of, 27

hotfixes, 32

interface, 55 ‚ 56

last-minute, gold testing, 148

merge, 47 ‚ 50

notifying teams of

CCB (Change Control Board), 35 ‚ 36

DevTrack tool, 28 ‚ 35

discussed, 27

tracking systems, 28

ODC (Orthogonal Defect Classification)

system, 40, 307

package, 47 ‚ 50

timing, 46 ‚ 47

tracking database setup, pre-production test phase, 134 ‚ 135

triggers

classification, 313 ‚ 315

combinatorial design triggers, 316 ‚ 320

configuration, 309 ‚ 310

Exception, 311 ‚ 312

keywords, 314

Normal, 312 ‚ 313

Restart, 313

Startup, 311

Stress, 312

test designs and, 316

TFD trigger examples, 321 ‚ 325

verification, 36

verify fix flags, 162

waived, beta testing and, 146

descriptive titles, DevTrack tool, 29

design changes, play testing, 298 ‚ 299

design lock, beta testing, 145

designers, responsibilities of, 79 ‚ 80

detective testing, ad hoc testing as, 293 ‚ 296

development plan section

project plan documents, 426

technical design documents, 418

development schedules, production cycles, 95 ‚ 97

development team responsibilities

build engineers , 65 ‚ 66

development lead, 63 ‚ 64

DevTrack tool

descriptive titles, 29

Notes function, 34

overview, 28

priority choices, 30 ‚ 31

status types, 35

type selection, 33 ‚ 34

diagrams, test flow diagrams

actions, 212 ‚ 213

allocation activities, 214

in boxes, 219

construction activities, 214 ‚ 216

data dictionary, 225

defect trigger examples, 321 ‚ 325

events, 212

example of, 220 ‚ 225

flow components , 211 ‚ 212

preparation activities, 214

primitives, 213

SmartDraw tool examples, 216 ‚ 218

states, 213

templates

craft item, 436

create/save, 437

heal character, 436

overview, 239 ‚ 240

powerups , 435

unlock, 437

terminators, 213

usage inversion, cleanroom testing, 263 ‚ 266

when to use, 240

dialogs, documentation defects, 53

dimensions, combinatorial testing, 190

directed testing, 288, 293 ‚ 296

Discrepancy Report type selection, DevTrack tool, 34

documentation

archives, 430

art production documents

asset list section, 413 ‚ 415

budget section, 412

cut scenes section, 413

equipment section, 416

executive summary section, 412

final art section, 413

localization planning section, 416

overview, 411

production path section, 413

recruitment section, 416

scheduling section, 415 ‚ 416

change lists, 430

concept documents, 397 ‚ 398

credits documents, 428 ‚ 429

current risks documents, 428

events, 427

game proposal documents, 396 ‚ 397

GDD (game design document)

AI section, 405 ‚ 406

asset list section, 407 ‚ 410

cheats section, 406 ‚ 407

combat section, 402 ‚ 403

controls section, 404

cut scenes section, 406

discussed, 398

event planning section, 410 ‚ 411

game modes section, 407

interface section, 404 ‚ 405

level/mission descriptions section, 406

localization plan section, 410

miscellaneous section, 411

project overview, 399 ‚ 400

references section, 411

scoring section, 406 ‚ 407

story section, 401 ‚ 402

technical summary section, 411

high concepts documents, 396

index to documents, 395 ‚ 396

pitch docs, 396 ‚ 397

project plan documents, 425 ‚ 427

reviews and audits , 121

TDD (technical design document), 417 ‚ 421

test plan documents, 421 ‚ 425

documentation defects, 53 ‚ 54

Documentation Problem type selection, DevTrack tool, 33

double-clicking, timing defects, 46

Dr. Blob's Organism, 82

draft test plans, pre-production test phase, 135

DragonballZ, 71

Drawing on the Right Side of the Brain, 288

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