Game Testing All in One (Game Development Series)

E

editing, capture/playback test automation, 355 ‚ 356

emotions, trust issues and, 10

engine evaluation section, technical design documents, 417

engineers , responsibilities of

build engineers, 65 ‚ 66

development engineers, 64 ‚ 65

sound engineers, 75 ‚ 77

test engineers, 67

enumerations, combinatorial testing, 185

equipment section

art production documents, 416

technical design documents, 420 ‚ 421

test plan documents, 424 ‚ 425

errors. See bugs ; defects

ESPN NFL 2K5, 187

Eternal Duelist Soul, 275, 284

events

documentation, 427

event planning section, game design documents, 410 ‚ 411

test flow diagrams, 212

Exception defect triggers, 311 ‚ 312

executive summary section

art production documents, 412

technical design documents, 417

expansion plans, task planning, 131 ‚ 132

Expected Result descriptions, reports , 167

expenditures, development production cycles, 97

expert path generation, TFD test paths, 234 ‚ 235

external testing, play testing, 300 ‚ 302

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