Game Testing All in One (Game Development Series)

F

Fagan Inspection method, 110

Fails outcome, 23

false expectations, automation testing, 330

Fatal Defect (Ivars Peterson), 26

feature lock, beta testing, 145

feature section, concept documents, 87

feedback

black box testing and, 153

quality factors, 121 ‚ 122

fighting games

algorithm defects, 51

assignment defects, 44

sound engineer responsibilities in, 76

file naming conventions, coding standards, 113

filtered results, automation testing, 336

final art section, art production documents, 413

Final Fantasy, 79

Final Fantasy Tactics Advance, 86, 273

First Person Shooters (FPS)

algorithm defects, 52

assignment defects, 44

sound engineer responsibilities in, 76 ‚ 77

flow components , test flow diagrams, 211 ‚ 212

flow usage, cleanroom testing, 258 ‚ 261

focus, lack of, panic symptoms, 8 ‚ 9

FPS (First Person Shooters)

algorithm defects, 52

assignment defects, 44

sound engineer responsibilities in, 76 ‚ 77

fps ( frames per second), 142

free testing, 288, 292

fresh eyes concept, ad hoc testing, 288 ‚ 289

Fristom, Jamie, 331

Full Description fields, reports , 165 ‚ 166

functions

defined, 41

errors, 41 ‚ 43

game standards, 112

interface defects, 55

white box testing, 154

Категории