Game Testing All in One (Game Development Series)

R

racing games

algorithm defects, 51

assignment defects, 44

sound engineer responsibilities in, 76

ranges, combinatorial testing, 185 ‚ 186

rate of reproduction reports , bugs , 292

readers, inspection meetings, 110

real-life usage, cleanroom testing, 246 ‚ 247

real-time strategy test suite example, 441 ‚ 465

recorders , inspection meetings, 111

recording, capture/playback test automation, 353 ‚ 355

recruitment section

art production documents, 416

technical design documents, 420

references section, game design documents, 411

regions , operating

Game Start, 308

In-Game, 308

overview, 307

Post-Game, 308 ‚ 309

Pre-Game, 308

regression testing, 161 ‚ 163, 344

releases

certification testing, 148 ‚ 149

guidelines, beta testing, 147

production cycles, 100

reports

Actual Result descriptions, 167

Brief Description fields, 165

Expected Result descriptions, 167

Full Description fields, 165 ‚ 166

good bug report writing, 163 ‚ 164

quality factors, 121 ‚ 122

resource

plans balancing, pressure causes, 5 ‚ 7

project plan documents, 425

project planning, 93

Restart defect triggers, 313

restlessness, unrested mindsets , panic symptoms, 8

results

Actual Result descriptions, 167

automation testing, 336

Expected Result descriptions, 167

Return on Investment (ROI), concept documents, 90

reusability, automation testing, 328

reuse, data dictionary, 226

reviews

checklist-based, 109

reviewer responsibilities, 109

software quality, 120 ‚ 121

right-brain testing, ad hoc testing, 288

risk analysis

concept documents, 90 ‚ 91

current risk documents, 428

quality factors, 126

ROI (Return on Investment), concept documents, 90

RPGs (role-playing games)

algorithm defects, 51

assignment defects, 43

sound engineer responsibilities in, 75 ‚ 76

RTS (real-time strategy) test suite example, 441 ‚ 465

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