Fundamentals of Audio and Video Programming for Games (Pro-Developer)

C

Cacophony sample 33 “47

camcorders 308, 311, 313, 317-20, 323, 329-30

charge- coupled device (CCD) chips 319, 329

capture graph 302-03

Carousel sample 291-92

CCD chips. See charge-coupled device (CCD) chips

charge-coupled device (CCD) chips 319, 329

ChessMen sample 297, 303

chorus effect 114-17

delay parameter 115

depth parameter 115

feedback parameter 117

frequency parameter 115

phase parameter 116

waveform parameter 115

wet/dry mix parameter 117

chromakey 314

chrominance 313

Circular Streams sample 127-38

clipping 113

codecs 332, 343

color correction 313

brightness 313

chrominance 313

gamma 313

hue 313

luminance 313

phase 313

saturation 313

setup 313

COM. See Component Object Model (COM)

Component Object Model (COM) 62, 162, 165, 193-94, 199, 201, 213, 219-21, 224-26, 230-31, 236

compositing 314

compositor component 217-19, 236, 249-55, 257, 260, 266, 269

compressor effect 124-26

attack parameter 126

gain parameter 126

pre-delay parameter 125-26

ratio parameter 125

release parameter 126

threshold parameter 124-25

Concertina framework 169 “87

critical sections 220, 227, 230, 247, 295-96

cut scenes 215, 233

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