Fundamentals of Audio and Video Programming for Games (Pro-Developer)
D
D3DApp_Basic sample 216, 220
DAW. See digital audio workstations (DAW)
DDR. See digital disk recorders (DDR)
Decay HF Ratio property 156
Decay Time property 156
decoders
audio 193
video 193-95, 212
deinterlacing 211, 234-235, 253, 281, 285-87, 290-91, 332
bob 235, 285
weave 235
Density property 159
dependent read 276, 278-79
destination rectangles 191, 210-12, 254, 257, 264, 266, 269
development environment
converting projects to Visual Studio 6.0 6
installing DirectX SDK 6 “11
setting up 3 “7
dialog 309
Diffusion property 158
digital audio workstations (DAW) 320, 324, 334-36, 340-44, 351-52
digital disk recorders (DDR) 333
DirectSound Renderer filter 194
distance factor 51, 52, 53, 65, 72, 179
distortion 113, 122
distortion effect 122-24
edge parameter 123
gain parameter 124
post-EQ bandwidth parameter 123
post-EQ center frequency parameter 123
pre-lowpass cutoff parameter 123
Doppler effect 51, 118, 179
Doppler factor 51, 65, 72, 179
Ducky sample 215, 219-35, 237, 247
dynamic compression 124
dynamic processors 342-44
automatic gain control 344
companders 343
compressors 343-44, 346-47
expanders 343
frequency-based 343
limiters 343, 346-47