Fundamentals of Audio and Video Programming for Games (Pro-Developer)

D

D3DApp_Basic sample 216, 220

DAW. See digital audio workstations (DAW)

DDR. See digital disk recorders (DDR)

Decay HF Ratio property 156

Decay Time property 156

decoders

audio 193

video 193-95, 212

deinterlacing 211, 234-235, 253, 281, 285-87, 290-91, 332

bob 235, 285

weave 235

Density property 159

dependent read 276, 278-79

destination rectangles 191, 210-12, 254, 257, 264, 266, 269

development environment

converting projects to Visual Studio 6.0 6

installing DirectX SDK 6 “11

setting up 3 “7

dialog 309

Diffusion property 158

digital audio workstations (DAW) 320, 324, 334-36, 340-44, 351-52

digital disk recorders (DDR) 333

DirectSound Renderer filter 194

distance factor 51, 52, 53, 65, 72, 179

distortion 113, 122

distortion effect 122-24

edge parameter 123

gain parameter 124

post-EQ bandwidth parameter 123

post-EQ center frequency parameter 123

pre-lowpass cutoff parameter 123

Doppler effect 51, 118, 179

Doppler factor 51, 65, 72, 179

Ducky sample 215, 219-35, 237, 247

dynamic compression 124

dynamic processors 342-44

automatic gain control 344

companders 343

compressors 343-44, 346-47

expanders 343

frequency-based 343

limiters 343, 346-47

Категории