Fundamentals of Audio and Video Programming for Games (Pro-Developer)
O
obstruction 153-55, 160, 162, 166, 186
Obstruction LF Ratio property 160
Obstruction property 160
occlusion 153-55, 160-62, 166-67, 186
Occlusion LF Ratio property 160
Occlusion property 160
Occlusion Room Ratio property 161
optimizing 307 “359
orientation vectors 60, 65, 69, 72, 76, 78, 178-79
output rectangles 208
overmodulation 310, 312