Fundamentals of Audio and Video Programming for Games (Pro-Developer)

O

obstruction 153-55, 160, 162, 166, 186

Obstruction LF Ratio property 160

Obstruction property 160

occlusion 153-55, 160-62, 166-67, 186

Occlusion LF Ratio property 160

Occlusion property 160

Occlusion Room Ratio property 161

optimizing 307 “359

orientation vectors 60, 65, 69, 72, 76, 78, 178-79

output rectangles 208

overmodulation 310, 312

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