Fundamentals of Audio and Video Programming for Games (Pro-Developer)

P

ParamEq effect 118-21

bandwidth parameter 120

center parameter 120

gain parameter 121

parametric equalizers 174

pass-through mode 218-19, 223, 228, 233, 235-36, 247, 253, 292

PCM. See pulse-code modulation (PCM)

phase 313

pins 194-95, 197, 204-05, 207, 209, 282, 285-86, 290-91, 297-99

pitch 106, 114, 120

pixel formats 331

Pixellator sample 273, 278

position vectors 60, 65, 69-70, 72, 76, 178-79

postproduction process 348-359

color correction 313

consistency 318

editing 313, 323, 348-57

mastering 357-59

matching 318

processing 323-25

tools 322 “325

processing amplifiers (ProcAmp) 281-82, 284-85

production process 327-48

acquisition 317, 330 “33

clean-up 317, 333, 348

mastering 318, 349

tools 318 “325

progressive scanning 332

property sets 153 “67, 184

Property Values sample 153-55, 161-67

pulse-code modulation (PCM) 46

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