Fundamentals of Audio and Video Programming for Games (Pro-Developer)

S

samples

AlphaBurst 270

Amplify 282, 291

BasicMixer 257, 269, 271

Cacophony 33 “47, 77

Carousel 291

ChessMen 297-303

Circular Streams 127-138

D3DApp_Basic 216, 220

Ducky 215, 219-235, 237, 247

FifteenPuzzle 254, 257

High5 3, 11 “22

Mangler 202-14, 220, 221

MultiVMR9 291

Pixellator 273, 278

Property Values 153-55, 161-67

Rumpus 3D SFX 49 “78, 103, 108, 111, 155

TeeVee 236-47

Three Streams 139-52

saturation 313

setup 313

shaders

grayscale 275-76

pixel 273-74, 278-79

sepia tone 276-78

sound buffers 17-18, 20, 22, 26, 28, 39, 41, 44, 66-68, 75-77, 82, 85, 90-91, 97, 102, 114, 127-28, 132, 147, 162, 164, 167, 170, 172-74, 176-78, 181-83, 187

sound cones 55, 61, 70, 76, 179

sound manager objects 18, 40, 139, 144

sound objects 39, 40-41, 139, 144-45

source rectangles 210-12, 255, 257, 260, 264, 266-68

special effects 79 “102, 127, 138, 173-74, 182-83

amplitude domain 107-08, 122-126

audio 103 “126

chorus 94, 96, 102, 114-117

compressor 102, 124-26

distortion 80-81, 122-24, 182-83

echo 109-11, 174, 183

environmental reverb 81, 82

flanger 81, 182-83

frequency domain 106-07, 118-121

gargle 81

setting creation flags 20

time domain 105, 109-118

specific sounds 308

spectrum analyzers 106

streaming files

audio 58, 127 “152, 170, 173, 175

mixing video streams 192, 200, 202, 204, 207-08, 214

using notifications 127, 138, 152

using polling 127, 129, 130-32, 135-38, 152

video 332

sync sounds 308

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