Fundamentals of Audio and Video Programming for Games (Pro-Developer)
S
samples
AlphaBurst 270
Amplify 282, 291
BasicMixer 257, 269, 271
Cacophony 33 “47, 77
Carousel 291
ChessMen 297-303
Circular Streams 127-138
D3DApp_Basic 216, 220
Ducky 215, 219-235, 237, 247
FifteenPuzzle 254, 257
High5 3, 11 “22
Mangler 202-14, 220, 221
MultiVMR9 291
Pixellator 273, 278
Property Values 153-55, 161-67
Rumpus 3D SFX 49 “78, 103, 108, 111, 155
TeeVee 236-47
Three Streams 139-52
saturation 313
setup 313
shaders
grayscale 275-76
pixel 273-74, 278-79
sepia tone 276-78
sound buffers 17-18, 20, 22, 26, 28, 39, 41, 44, 66-68, 75-77, 82, 85, 90-91, 97, 102, 114, 127-28, 132, 147, 162, 164, 167, 170, 172-74, 176-78, 181-83, 187
sound cones 55, 61, 70, 76, 179
sound manager objects 18, 40, 139, 144
sound objects 39, 40-41, 139, 144-45
source rectangles 210-12, 255, 257, 260, 264, 266-68
special effects 79 “102, 127, 138, 173-74, 182-83
amplitude domain 107-08, 122-126
audio 103 “126
chorus 94, 96, 102, 114-117
compressor 102, 124-26
distortion 80-81, 122-24, 182-83
echo 109-11, 174, 183
environmental reverb 81, 82
flanger 81, 182-83
frequency domain 106-07, 118-121
gargle 81
setting creation flags 20
time domain 105, 109-118
specific sounds 308
spectrum analyzers 106
streaming files
audio 58, 127 “152, 170, 173, 175
mixing video streams 192, 200, 202, 204, 207-08, 214
using notifications 127, 138, 152
using polling 127, 129, 130-32, 135-38, 152
video 332
sync sounds 308