Fundamentals of Audio and Video Programming for Games (Pro-Developer)

T

target rectangles 260, 264, 266-68

TeeVee sample 236-247, 260

textures 191, 228-30, 233-34, 237-39, 241-44, 250, 257-60, 261, 264-65, 270-71, 274, 276-78, 292, 294-96

Three Streams sample 127, 138-52

threshold 124-25

timbre 106

time domain effects 105, 109-118

chorus 114-17

echo 109-11

flanger 118

reverb 111-114

timing 11

tools

audio tape recorders 320

Cacophony 33 “47, 77, 170

camcorders 308, 311, 313, 317-320, 323, 329-330

digital audio workstations (DAW) 320, 324, 334-36, 340-44, 351-52

digital disk recorders (DDR) 322, 333

multitrack programs 309-10, 325, 345, 350-51

Rumpus 3D SFX 49 “78, 154-55, 174

vectorscopes 323

video editors 311, 323

VU meters 322, 324

waveform monitors 323

Категории