Fundamentals of Audio and Video Programming for Games (Pro-Developer)
T
target rectangles 260, 264, 266-68
TeeVee sample 236-247, 260
textures 191, 228-30, 233-34, 237-39, 241-44, 250, 257-60, 261, 264-65, 270-71, 274, 276-78, 292, 294-96
Three Streams sample 127, 138-52
threshold 124-25
timbre 106
time domain effects 105, 109-118
chorus 114-17
echo 109-11
flanger 118
reverb 111-114
timing 11
tools
audio tape recorders 320
Cacophony 33 “47, 77, 170
camcorders 308, 311, 313, 317-320, 323, 329-330
digital audio workstations (DAW) 320, 324, 334-36, 340-44, 351-52
digital disk recorders (DDR) 322, 333
multitrack programs 309-10, 325, 345, 350-51
Rumpus 3D SFX 49 “78, 154-55, 174
vectorscopes 323
video editors 311, 323
VU meters 322, 324
waveform monitors 323