Fundamentals of Audio and Video Programming for Games (Pro-Developer)
Chapter 1: Getting Started with DirectSound
- DirectX FAQ
Chapter 3: Moving Sounds in 3-D Space
- Multichannel Sound
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
- Programming Tip
Chapter 5: Understanding Audio Special Effects
- Spectrum Analyzers
- The History of Flanging
Chapter 6: Streaming Sounds into Circular Buffers
- Polling Models
Chapter 7: Driving Hardware with Property Sets
- Performance Tip
Chapter 8: Building an Application with the Concertina Framework
- Performance Tip
- Performance Tip
Chapter 10: Taking Video to the Third Dimension
- What is Deinterlacing?
Chapter 11: Customizing Compositors
- Background: Whats a Pixel Shader?